Fallout 3
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hardkopy

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hardkopy

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About this mod

A Robot you can mount and shoot from. A script you can add to any creature.

Permissions and credits
Name: D.V.E [Driveable Vehicle Engine]
Author: hardkopy

Co-Authors:
IRon386
Halo4Life


Version: Beta
Date: 11/08/2009 (GMT+12!

Cateogry: FUN
G.E.C.K.

===============
Credits: Few people read to the bottom so I'm dumping credits here as well
===============

Phitt
for Robobomb mod which gave me the incentive and realization that driveable vehicles were indeed possible. This mod is based on that lethal little robot.

J3X
for the speed handling script

Orcon aka alexkidd62 for Camera Locked

Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

Requirements:
Fallout 3 Patch 1.7 (Should work with any version but was tested on 1.7
Fose Link: http://fose.silverlock.org (tested on latest build v1.1 beta9



Suggested Utilities:
JoytoKey if you want to use 360 controller


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Description:
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This is a mountable robot which you can drive in realtime.
You will find Ècorcheur (named by IRon386) outside of vault 101

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Modders Note:
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The script can be applied to any robot or creature with minor alterations. It is heavily documented so even a novice can follow it and add it to thier own toy.

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Features:
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1) Use your pipboy
2) Change Your undies while moving
3) Change weapons while moving
4) Heal, eat, fart etc while moving
5) Gun down enemies in freestlye or vats mode. Vats targets the bot so just cycle to get your desired target. somtimes it bugs but its fun when it works.

IMPORTANT::: DO NOT irepeTe DOo NOTT!! USE A SNIPER RIFLE OR ANY WEAPON WHICH HAS A SCOPE WHILE YOU ARE MOUNTED TO THE BOT! This because the crosshair and lens will stay on the screen and you will have to reset your game unless you like playing as though your looking through a scope for the entire game period.

6) Mount Dismount the bot :)
7) Follows the terrain naturally, leaning on slopes etc
8) Amphibious, will Cross water.
9) What more do you want?
There is probably more but my memory retention is like 5 minutes which means I have to load the game every 5 minutes just to document a feature.
10) Shits lunchboxes (removed temporarily)

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Details:Vehicle Control
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1: Walk up to Ècorcheur and press activate to mount (this activate the animation but he won't move yet.

2: Crouch and press both Jump and Forward to move off. You can let go of the forward key and control him with the camera. If you want to go faster press forward again.(somtimes bugs)

3: To reverse (yes he has reverse) hold backward key and jump. he will reverse slowly.

4: To dismount press the T or rest key

5: Press JUmp and forward/backward key to come unstuck from terrain


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Install:
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Its only an esp as it uses vanilla mesh & textures
1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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No compatiblity issues so far.

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Bugs/Issues:
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The caveat to having a smooth ride is the camera locks this means when you use a skoped weapon the crosshair and lens will lock in place for the rest of your gaming period despite wiether you are mounted on the bot or not. I don't know how to fix this yet but I'm working on it.

please let me know if you find any bugs. Thankyou

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History:
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Beta 11/08/2009 - Initial Release

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Pet Hates:
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Writing Readme's

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Planned Changes:
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I need a team to help bring this to full realisation.
Modelers to make skeletons for the vehicle types car, bus, truck.
Texturers for varied paintjobs on vehicles.
Quest modders to place mechanics at each service garage.

THe vehicles will eventually require regular maintenace and you will need spare parts to keep them running and in good condition. For this I use some mods which are already available and others I'll make myself. Time restraints are the main bottleneck here and the more people I have working on it, the quicker it can be released.


===============
Credits:Again
===============

Phitt
for Robobomb mod which gave me the incentive and realization that driveable vehicles were indeed possible. This mod is based on that lethal little robot.

J3X
for the speed handling script

Orcon aka alexkidd62 for Camera Locked

Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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GECK
Notepad Plus
Fallout 3 ReadMe Generator

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License/Legal:
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This file is provided as is and the authors hold no responsiblity for anything that may come to happen from using this file.
This file is Free for Use and All permissions barring that restricted by Bethesda EULA are freely granted.