Fallout 3

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Wreckless1

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Wreckless1

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About this mod

Changes Fatman to fire up to 96 nukes at a time as a 12 shot semiautomatic. Utterly insane. Not intented for realism.

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Fatmeister v1.15 By Wreckless




Mirelurk infestation got you down?
Want to make Megaton truly live up to its name?
Enclave Patrols taking too much time to kill?

The solution - the Fatmeister(tm)! The official OMGWTFBBQ weapon of Fallout 3 mods!*

(*presence of OMGWTFBBQness not guaranteed by Vault-Tec, Bethesda Softworks, Fallout3Nexus, any religious or spiritual deity or organization, or Wreckless)



Cheeky fun aside, this mod makes the Fatman quite a bit more ridiculous.
Instead of a single nuke, it now fires 16, 24, 32, 48, or 96 nukes at a time, MIRV style.
Each shot only uses 1 mininuke - why even try to make this realistic? :D

The Fatman is now a 12 shot semi-automatic. It also now weighs 15 lbs and costs 2000 caps

Included is my range improvement tweak (can be found separately here on FO3 Nexus) that increases overall range. So you don't blow yourself to bits too easily.
This is a large bundle of files - only use one at a time.
In each file it specifies the number of warheads, then the percentage of range extension over vanilla

Fatmeister24_75 fires 24 warheads and is +75% range.
Fatmiester96_50 fires 96 warheads and is +50% range. etc, etc et al.
Scattering width gets wider as more warheads are added.


This mod does not affect the Fatman item ID or mininuke ID and both can be added via console normally.

The Experimental MIRV is untouched from vanilla.

The explosion data has also not been touched - for very good reason. Use bigger explosion mods at
your own (everyone's?) risk.

Installation and use is as normal .esp's work. Binvalidate older files =1, etc etc.
If you don't know how to deal with this kinda stuff already, you shouldn't be using this mod.
For Serious!


Notes: (READ THIS BEFORE USE)

This weapon is utterly nuts.
It is abject mayhem.
It is not intented to be balanced or realistic in any way.
You WILL accidentally kill friendly NPC's you didn't know existed.
You WILL accidentally blow yourself up with alarming regularity.
You will be lucky to find your enemy's corpse after carpeting them with one of these babies.

Usage indoors, whether intentional or accidental, will result in instantaneous death, period end of story GG gameover.

Use Fatman explosion improvement tweaks at your own risk - they are untouched in this package
for a good reason!

The Fatman animations aren't intended for semiauto use so they look a little weird now.

This many explosions at one time will hog video resources like crazy and can drag PC's
to their proverbial knees very easily. Lowering graphics settings is highly recommended to ensure
higher FPS. The fewer the nukes the easier it is on your PC- that's why I included the 16 nuke, 24 nuke and 32 nuke varieties. Let me stress THEY STILL BLOW THE LOVEABLE #*#&$@# OUT OF EVERYTHING!!!

With the 96_50 version and firing multiple shots I've been able to make an OC'd 3.6ghz Q6600 with SLI'd 9800GTX's drag down to a slideshow on high settings. Be advised of this.

Also, the physics engine in FO3 (Havoc) is hard pressed to deal with this many explosions at once.
Items, corpses, etc will be flung at insane velocity to the edge of draw range and often items
and pieces are left floating in the sky indefinitely for no apparent reason.
You can and will fire this beyond the draw range of FO3 and it looks like its doing nothing.

I've tried to help remedy those problems with different esp's and .ini tweaks but I have been
completely unsuccessful. So these problems remain, please don't complain about them because
they are beyond my ken to remedy. If you can fix these, please let me know as I would love to
include them in this bundle... pretty please!



-----Changelog-----

V1.1 - dramatically reduced wear rates & tweaked spread values for better dispersion.
v1.15 - dramatically reduced wear rates... again. Since FO3 makes higher damage weapons wear faster, this one was tricky when 96 nukes per shot enters the mix.
The values now involved would make any other weapon in the game last forever- literally.