Weird name for this mod, I tried searching for this a few times looking for "stats", "UI", "pipboy", "weapon", "hidden", didn't get anything even remotely similar. Had to find this via an obscure forum response from 2013.
Would this mod work for non-native weapons, like those from FWE?
Edit: Well it seems to work with just about any weapon. Not sure what's going on with people saying this is inaccurate. Perhaps it is for some weapons but I just cross-referenced a bunch of weapons in FO3-edit, namely those from mods and the values were spot-on.
Great mod. Many thanks!
Edit: How silly I feel realizing just now that this was built into FWE all along lol. This is still a great mod though.
Incorrect statistics, espectially the "shots per seconds", because this is the only number i can test directly. After testing with many weapons, they show that this mod's numbers are false
Did you really ever test yourself before publishing the mod ?
Awesome mod! Definitely recommend it for anyone who is as picky with choosing their weapons as I am. Though if I were to offer one smidgen of criticism, I'd suggest allowing it to show the weapons' Damage Per Second (DPS).
Also, will it be possible to scan explosive weapons in the future? Is it at all possible? I've looked at the Fallout Wiki, and it lists their damage plus explosive damage, so surely there must be a way to calculate that in the game.
22 comments
Edit:
Well it seems to work with just about any weapon. Not sure what's going on with people saying this is inaccurate. Perhaps it is for some weapons but I just cross-referenced a bunch of weapons in FO3-edit, namely those from mods and the values were spot-on.
Great mod. Many thanks!
Edit:
How silly I feel realizing just now that this was built into FWE all along lol. This is still a great mod though.
[00:00] khweaponscanner "< Weapon Scanner >" [ALCH:01000EA9]
[00:00] ALCH \ ENIT - Effect Data \ Sound - Consume -> Found a NULL reference, expected: SOUN
Did you really ever test yourself before publishing the mod ?
Also, will it be possible to scan explosive weapons in the future? Is it at all possible? I've looked at the Fallout Wiki, and it lists their damage plus explosive damage, so surely there must be a way to calculate that in the game.