Fallout 3
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Kai Hohiro

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Kai Hohiro

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21 comments

  1. TheGreenie
    TheGreenie
    • member
    • 1 kudos
    Weird name for this mod, I tried searching for this a few times looking for "stats", "UI", "pipboy", "weapon", "hidden", didn't get anything even remotely similar. Had to find this via an obscure forum response from 2013.
  2. surg23
    surg23
    • supporter
    • 6 kudos
    Would this mod work for non-native weapons, like those from FWE? 

    Edit: 
    Well it seems to work with just about any weapon. Not sure what's going on with people saying this is inaccurate. Perhaps it is for some weapons but I just cross-referenced a bunch of weapons in FO3-edit, namely those from mods and the values were spot-on. 

    Great mod. Many thanks! 

    Edit: 
    How silly I feel realizing just now that this was built into FWE all along lol. This is still a great mod though.  
  3. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    [00:00] Checking for Errors in [01] KHWeaponscanner.esp
    [00:00] khweaponscanner "< Weapon Scanner >" [ALCH:01000EA9]
    [00:00] ALCH \ ENIT - Effect Data \ Sound - Consume -> Found a NULL reference, expected: SOUN
  4. sentineL89
    sentineL89
    • member
    • 0 kudos
    Incorrect statistics, espectially the "shots per seconds", because this is the only number i can test directly. After testing with many weapons, they show that this mod's numbers are false

    Did you really ever test yourself before publishing the mod ?
  5. VikingWarrior2
    VikingWarrior2
    • member
    • 0 kudos
    This seems to not work. The default "E" doesn't work, and I can't click the weapon scanner in my inventory, it does nothing. Any solutions?
  6. Omny
    Omny
    • supporter
    • 28 kudos
    Awesome mod! Definitely recommend it for anyone who is as picky with choosing their weapons as I am. Though if I were to offer one smidgen of criticism, I'd suggest allowing it to show the weapons' Damage Per Second (DPS).


    Also, will it be possible to scan explosive weapons in the future? Is it at all possible? I've looked at the Fallout Wiki, and it lists their damage plus explosive damage, so surely there must be a way to calculate that in the game.
  7. nic1357
    nic1357
    • BANNED
    • 4 kudos
    PLEASE make a new vegas version
  8. Tornhelix
    Tornhelix
    • member
    • 6 kudos
    Hi! Loved this mod in FWE FO3. I was wondering if you had plans to port it to New Vegas?
  9. Slider MC
    Slider MC
    • member
    • 10 kudos
    Good idea! Nice, simple small mod. Like it
  10. XSoldier
    XSoldier
    • premium
    • 50 kudos
    Pretty handy mod for weapon checking so that you don't have to check a guide about specific elements of a weapon.

    Not recommended for a first and second playthrough however since it's spoils the fun with checking out new weapons for the first time, so for new players, play the game with a number of playthroughs before checking this out.