About this mod
Requires Mothership Zeta! Replaces Alien Power Modules with Alien Power Cells! You can now have 1000+ ammo for your Alien Blaster!
- Permissions and credits
By:xRevan117x
Description
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I found it odd that the Alien Blaster uses Alien Power Cells and every other weapon added in Mothership Zeta uses Alien Power Modules. So I decided to stanardize the aliens ammo. All Alien Power Modules have been replaced with Alien Power Cells.
You can now have 1000+ ammo for your Alien Blaster!
New in Version 1.2
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Completely redid the entire mod and made it so that alien power modules were replaced by alien power cells.
(Yes I'm and idiot =P)
New in Version 1.1
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The Firelance crashsite drops Alien Power Modules!
Installation
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1: Extract the files from the Standardized Alien Ammo.ZIP file
2: Copy the .esp into the data folder in your Fallout 3 folder
3: Start Fallout 3 Launcher, click Data Files, check the Standardized Alien Ammo.esp.
Uninstall
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1. Start Fallout 3 Launcher, click Data Files, uncheck the Standardized Alien Ammo.esp file.
2. Delete the files associated with this mod.
Known Issues or Bugs
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New character's will never encounter alien power modules, but characters who have already gone through the ship and picked them up before this mod will keep them.
If anyone has a script that will fix this please email it to me. Because I don't know how to make it work.
Contact
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You can send me an email to: [email protected]
Credits
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Thanks to Bethesda for the Fallout 3 and Mothership Zeta.
If you want to use this in your mod or you want to edit it and re-upload it, ask me first, I will most likely say yes.