Fallout 3
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Rendalli

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Rendalli

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About this mod

Adds a New one handed melee weapon to a locked safe inside Alexandria Arms.

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Adds a New one handed melee weapon to a locked safe inside Alexandria Arms. This is a Work in Progress so there will be bugs and please let me know bout them so i can crush them.

For those that are wondering here is a basic rundown of the weapon's stats. Please note that i mainly built this for my game which is set on Very Hard with MMM - Increased Increased Spawns.

base damage 50(at 100 melee skill)
deals 5 shock damage per second for 5 seconds
Added Damage to Mechanical Enemies(ie Robots) 200
Added Damage to flesh based enemies 50
Causes 1 second of paralysis to flesh based enemies


once i finish writing the background story you will see how the damages fit in.


Future Plans:
Better Handgrip Model(still learnin blender/3ds max)
Background Story.
Quest to get the blade.
and hopefully much more.


Update:

V1.0b
- Fixed World Object Crash

V1.0c
- Custom Sounds are finished
- Custom Impact Data Added
- Custom Weapon Effects Added
- Lowered Base Damage to Allow for Scripted Damage Effects

V1.0d

- Modified Scripted Damage to be Usable In Lower Difficulties.
- Added Arc Gauntlet Tho Not in Game it Can Be Added Via Console with this Additem Code: xx0022A8
- The Gauntlet Is Not Finished But If You Find Any Bugs With It Let Me Know.

V1.0e

- Fixed Red ! mark Problem.
- The Blade should no longer hide the backpack.


Requirements:
Fallout 3

Recommended:
Very Hard Difficulty
MMM - Increased Increased Spawns


Installation:
Unzip it in Data folder and Activate ArcBladeV1c.esp

Updating Instalation:
Deactivate ArcBladeV1.esp.
Unzip it in Data folder and Activate ArcBladeV1c.esp.
Dont know yet if you have to aquire the blade again tho.
Just in case here is teh additem code: xx000EA7 Remeber that the xx in front coresponds to the position of the esp in your load order.


Thanks,
Rendalli