Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

Wreckless1

Uploaded by

Wreckless1

Virus scan

Safe to use

Tags for this mod

About this mod

Reduces how much the Fatman projectile drops, extending its effective range. Also included are optional tweaks to the Fatman itself and Fatman Explosion

Permissions and credits
----Extended Range Fatman Mod v1.2 By Wreckless----

Files included in this mod:

ERFatman50.esp (v1.2 w/Improved Accuracy & slowed wear)
ERFatman75.esp (v1.2 w/Improved Accuracy & slowed wear)
ERFatman50only.esp (unchanged from v1.0)
ERFatman75only.esp (unchanged from v1.0)
Readme.txt (this file)

[Explosion tweak is 7zipped & uploaded separately]

This mod extends the range of the Fatman by changing the arc of the projectile.
The 'drop' rate has been reduced from its vanilla setting so its easier to hit
more distant targets accurately, while still allowing an indirect attack that
can go over walls, etc.

I've also tweaked the Fatman itself to cost 2000 caps, reduced its weight to 15lbs,
increased the zoom while aiming, as well as significantly increased the damage
dealt by a direct hit - for those of you crazy enough to use this thing in V.A.T.S.

[V1.1] - Fixed my 'tweaked' Fatman and it now features vastly improved shot-to-shot consistency.
ERFatman50only and ERFatman75only were unaffected by this error and remain unchanged from v1.0

ERFatman50.esp - 50% arc reduction and includes the Fatman weapon tweaks.

ERFatman75.esp - 75% arc reduction and includes the Fatman weapon tweaks.

ERFatman50only.esp - 50% arc reduction only, weapon is unchanged from vanilla.

ERFatman75only.esp - 75% arc reduction only, weapon is unchanged from vanilla.

I personally use the 50% setting.

None of the FormID's have been changed, so the console codes to add the Fatman
have not been altered in any way.

[New separate Fatman explosion .esp added by request - it moderately increases the explosion size and damage, while making the strike zone 'hotter' with more temporary radiation. I would especially like some feedback on this tweak - its easy to get carried away with explosion sizes and I wanted to keep it playable. Radiation isn't enough to be really scared of but its too much to totally ignore.]

----Installation----

Unzip the included .esp files using 7zip
Move or copy all of them to your Fallout3/Data directory -
(The same place where the Fallout3.esm file is.)

Use the Fallout3 launcher and click 'data files' and select and then check
ONE (1) of the above four .esp's. Checking more than one WILL cause problems.
Moving only your chosen .esp into the Fallout3/Data directory to prevent this
is generally a good idea.

-or-

Unzip the included .esp files using 7zip
Move or copy all of them to your Fallout3/Data directory -
(The same place where the Fallout3.esm file is.)

Download & Install FOMM and use its launcher (recommended) - but remember to
only select ONE (1) of the .esp's!!!

[The newly added explosion tweak is compatible with all versions of the bundled file, just check it in addition to your selected Fatman mod]


To remove, simply delete them from your Fallout3/Data directory. Note that upon
loading your previous game it might prompt you with a warning after removing the mod,
but the game should load and run normally.



---- Special Thanks ----

Timeslip for creating FOMM - Without FOMM not even a tenth of these mods would exist!

The Admins and Moderators at www.Fallout3Nexus.com that maintain such an awesome resource
for all Fallout 3 players and modders alike.

Vashts1985, Moraelin, and all the other modding ninjas that are making way better weapons mods
than this silly thing of mine :)


Note- both included images were taken after a careful aimed shot placing the crosshairs directly on the coneboy's ear lobe. This ensures the images are indicative of the projectile drop itself and nothing else.