Fallout 3
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1087 comments

  1. LamprosF
    LamprosF
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    does this work with new vegas
    if notis there any simmilar animation pack for nv?
  2. ediblexcrement
    ediblexcrement
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    I don't really notice a difference to the animations in-game, aside from the snapping of the back forwards and backwards literally within the span of a single frame. Yeah, I think I'm gonna delete this s*** from NMM.
    1. Battlemane
      Battlemane
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      If you use any other animation mods, even RH Iron Sights, without a patch, you will get that bug. It's not a problem within this mod by itself.
  3. AlarmingTooth
    AlarmingTooth
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    Can someone tell me which file(s) represent the standing still animation/pose whereby NPC's are stood really upright, so that I can delete it, as its the only animation i dislike and I dont know which it is. Thanks
    1. archerarcher
      archerarcher
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      2haaim.kf. Delete this file froM RH Ironsight AND Fallout Re-Animated.
      And have a look here too: https://wiki.step-project.com/User:Kelmych/Fallout3#RH_Ironsights_-_FOSE
  4. rafaelalcid
    rafaelalcid
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    I was wrong: in fact, it doesn't really open a load game: it crashes before it. This Mod, AT LEAST ON XBOX 360, it's incompatible with another Mods that I dont't know (it may be Project Reality MkI, Imperfection, Revamped, HD Realistic Lighting et cetera). But in my another Fallout 3, only with the Cheats DLCs (Personal Terminator, Megaton and Tenpenny Terminator, Cheat and Brazilian Portuguese Translation) it runned fine, I think.
    Peace to you all and, if anyone can lend a hand here, would be most appreciated!
    1. apophis2036
      apophis2036
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      Você pode tentar esse outro: http://www.nexusmods.com/fallout3/mods/5067/
      [overwrite two files] it's a little better, much less shoulder swaying.
      Mas acho que não vale a pena jogar fallout 3 ou New Vegas no Xbox 360 sendo que você quer usar MOD'S, acredito que a maioria não ira funcionar ou ira ''crashar'' seu jogo. Qualquer pc com Windows 7 e 4 de RAM ja rodam fallout 3 e você pode usar quantos MOD'S quiser (menos os ENB'S que precisam de PC mais potentes).
      Eu particularmente não consegui jogar o game com tradução em portugues e usar MOD'S ao mesmo tempo, acredito que existe incompatibilidade com a maioria dos arquivos daqui do site. Então jogo em ingles mesmo para evitar erros.
    2. rafaelalcid
      rafaelalcid
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      QUE ONDA QUE ONDA QUE ONDA! UM COMPATRIOTA!!!
      Ahem!
      Pois bem, caro colega-san: eu até estou jogando, sabe? e olhe que já são uns 34 mods, eu acho, hehe.
      Na verdade, uma coisa que eu percebi nesse mod é que SE VOCÊ JOGAR PELA PARTE OESTE DA WASTELAND, ele dá crash. Ou pode até não dar crash, mas você não conseguirá mais dar load game A MENOS QUE VOCÊ O DELETE (Pasta Meshes/ Characters/ _Male). Daí ele pega normal. Mas na parte sul, D.C. e outras que não lembro agora, ele pega de boa.
      Eu vou tentar esse mod aí que você me mostrou.
      E, velho: dá pra jogar no Xbox sim, pô: é limitado, claro (não roda o Script Extender e mais alguns), mas também você não sofre com queda grande de frames e câmera lenta.
    3. cybermouse2
      cybermouse2
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      Tá cheio de compatriota aqui, fera.
      E a gente ajuda sempre que pode.
      Boa sorte com esse Xbox.
    4. MOJskyrim
      MOJskyrim
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      Olá kkkk
    5. rafaelalcid
      rafaelalcid
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      Haha: que onda!
      Massa, pessoal!
  5. oleghokkeist
    oleghokkeist
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    I found a solution to the problem with some bugs, such as: the left hand when walking and running remains in the air, not on the weapon, and when the weapon goes up or down! After you have installed this reanimated mod, go to data/meshes/characters/_male and delete two files: 2haforward.kf and 2hafastforward.kf.THIS WILL RESET THE TWO NEW ANIMATIONS OF THE WALKING AND RUNNING MOD TO VANILLA, BUT YOU WILL GET RID OF THE BUG WITH THE HAND AND WEAPON! I hope someone helped)
    1. BlueWarlord
      BlueWarlord
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      I checked your suggestion. The two files you mention are not even included in this mod. Maybe you downloaded another mod and those files were included in it, and they didn't work well with this one.
  6. NatureAndTechCoexisting
    NatureAndTechCoexisting
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    Does this mod add any new animations for first person mode? As in gun reloading animations or new animations for other characters
    1. LordCybot
      LordCybot
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      Nope.
  7. Clark1003
    Clark1003
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    Can this be ported to fallout new vegas?
    1. cherrywxves
      cherrywxves
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      i used the files from this mod in New Vegas and it works fine for me.
  8. oleghokkeist
    oleghokkeist
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    I found a solution to the problem with some bugs, such as: the left hand when walking and running remains in the air, not on the weapon, and when the weapon goes up or down! After you have installed this reanimated mod, go to data/meshes/characters/_male and delete two files: 2haforward.kf and 2hafastforward.kf.THIS WILL RESET THE TWO NEW ANIMATIONS OF THE WALKING AND RUNNING MOD TO VANILLA, BUT YOU WILL GET RID OF THE BUG WITH THE HAND AND WEAPON! I hope someone helped)
  9. WasteLonerLand
    WasteLonerLand
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    Your mod is broken, fix it
    1. Nekobaby
      Nekobaby
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      It won't get fixed. Alendor clearly stated in the description that this isn't being worked on anymore. . . and that was in 2009.
    2. GabrielWayneL
      GabrielWayneL
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      ITS BEEN 10 YEARS OMG!!!!! FIX SOMETHING!!!!! (sarcasm)
    3. GeneralJohn
      GeneralJohn
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      Fix it yourself, nobody is obligated to fix s*** for you.
    4. Rygar666
      Rygar666
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      Replies "fix it" to a mod with no updates for 9+ years. Hilarious!
    5. Crabcakes56
      Crabcakes56
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      Learn2read.
    6. JimmyRJump
      JimmyRJump
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      Also, Alendor hasn't been seen on Nexus since 2014. I suggest you pull up a chair and wait. While you're waiting, you might cobble together a small explanation as to what goes wrong, just as a pass-time. And for us to get a clearer view on things in case of the not so small chance the mod is okay and the fixing part needs to be done at your end
  10. PoobahGorg
    PoobahGorg
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    This is probably a foolish/obvious question but is the second file listed down that modifies non-combat mods (idles) something separate from the (main?) file above it? That would appear to be the case, but I don't see any separate versions of it below, and I didn't want to assume incorrectly.

    I checked the mod's description and found no references to this file.
    1. PoobahGorg
      PoobahGorg
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      I attempted to install the second file, it asked me if I wanted to overwrite a file, I said "No to mod" and uninstalled it.

      I'm really curious, I'd like to change the idle mods if it's a separate option that isn't included in the base mod. The overwrite question suggests that maybe it isn't. I've seen this happen when it isn't, of course.
    2. CrimsonKnight98
      CrimsonKnight98
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      A year later and I have the same question
    3. GabrielWayneL
      GabrielWayneL
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      A year later and I'm not sure I really understand English..
    4. ThePacificDim
      ThePacificDim
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      A year later and we still have no idea(..?) Though I have another idle anim mod in reserve, I'll try this one first.
    5. Zooboomafuthefan
      Zooboomafuthefan
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      If you don't mind me asking, what is the second idle animation mod you're speaking of?