Broken mod. The anatomy doesn't make sense most of the time. Not to mention the developer had the brilliant idea of breaking the fingers to fit the trigger.
Why is this mod on most endorsed if it's literally poorly done and never updated? Just asking without hate.
When using this mod with FOOK for some reason it removes my ability to repair gear.
idk why, in all honesty it is not really a big issue later in the game when you have the caps to just get your stuff repaired, so for me it is not a deal breaker.
Edit: Turns out it is not an issue with this mod, it is just something that happens sometimes. Closing and opening the game fixed it for me.
I've seen a whole bunch of mods with the same Hot Fix and Updates to be downloaded with the main mod and I wonder why not just fix the main mod and post it a one fixed mod. I usually extract the archives and then merge them in to one mod.
I didn't like the animations, I didn't watch everything. Inactivity animation: very similar to animation in computer games, where there is a third-person view. The player stands straight and from time to time turns the body and looks to the right, then to the left. Standard and tasteless. Animation of holding an assault rifle: it seems that the weapon stinks, and the player tries to move it away from himself. l've seen a hold and stand animation on the site, better.
I defo agree with the looking left and right idle animation, (not very good) Though to change the idle back to normal, this mod can be placed below re-animated. https://www.nexusmods.com/fallout3/mods/18833
Try using lStewieAl's Tweaks for the firing rate problems After install it launch the game and close it Go to your fallout 3 folder -> Data -> fose -> Plugin -> (Open) stewie_tweaks.ini -> ( Find ) bQueueSemiAutoShots = 0 -> (Change to ) bQueueSemiAutoShots = 1 Save and close Now launch the game it should improve it a lot
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The anatomy doesn't make sense most of the time. Not to mention the developer had the brilliant idea of breaking the fingers to fit the trigger.
Why is this mod on most endorsed if it's literally poorly done and never updated?
Just asking without hate.
idk why, in all honesty it is not really a big issue later in the game when you have the caps to just get your stuff repaired, so for me it is not a deal breaker.
Edit: Turns out it is not an issue with this mod, it is just something that happens sometimes. Closing and opening the game fixed it for me.
animation: very similar to animation in computer games, where there is a
third-person view. The player stands straight and from time to time
turns the body and looks to the right, then to the left. Standard and
tasteless. Animation of holding an assault rifle: it seems that the
weapon stinks, and the player tries to move it away from himself. l've
seen a hold and stand animation on the site, better.
Though to change the idle back to normal, this mod can be placed below re-animated.
https://www.nexusmods.com/fallout3/mods/18833
It was caused by RH_IronSights - FOSE.....
i think it definitely IS this mod
(from the Ironsights mod page)
After install it launch the game and close it
Go to your fallout 3 folder -> Data -> fose -> Plugin -> (Open) stewie_tweaks.ini -> ( Find ) bQueueSemiAutoShots = 0 -> (Change to ) bQueueSemiAutoShots = 1
Save and close
Now launch the game it should improve it a lot
if notis there any simmilar animation pack for nv?