Fallout 3

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Created by

TheFallout

Uploaded by

t3hf4ll0ut

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About this mod

Speeds up the starting process with a new one. Follows the main quest. Not Companion friendly (no navmesh) yet.

Permissions and credits
Before I say anything, I must thank these 2 people:

-Darkfirebird
-Cipscis

Without them I would stink at scripting. Without Darkfirebird, this mod would be not even near completion. But thanks to him it was all done in a day. Which brings me to my next point... there are most likely bugs. Let me know and I'll fix them.

What this mod does: Considerably speeds up the new game process with a more fun and creative way. I plan to extend the mod even more, but as of now it's just a plain jane shack and a few weapons.

-=Flaws=-

-There is NO navmesh! This means companions will not be able to do anything in it, which I don't think matter because it's small as hell. But like I said, I am going to re-do the interior.

-I am expecting bugs. You should too! This mod was made in the time span of 4-5 hours and I have no doubt there is a few bugs worth fixing.

-Clashes with other Alternate Start mods. I can't fix this. You must deactivate before using my plug-in.

-=Ups=-

-A whole new starting spot near megaton which not only speeds up the starting process, but links to the main quest as best as I possibly could. (Though you might still be called Vault Dweller a bit)

-A player house that could be used to sleep to regain health, or stash some items.

-A somewhat entertaining story along with the start to give you more of something do.

NOTE: If there's another mod using the same name as this one, just change the name of the ESP to something you prefer. It will not alter the mod in any way.

Again, thanks to Cipscis and Darkfirebird. You can find Darkfirebird's wonderful work here: http://fallout3nexus.com/modules/members/index.php?id=192633