Fallout 3

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Chemist18

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Chemist18

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About this mod

Sheriff Simms has grown tired of turning away people seeking shelter...

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Ever wish you could find an arms dealer with more weapons than Lucky? Ever wish you could get powerful and useful chems that you don't get addicted to? Tired of watching humanity flounder? Help Sheriff Simms and his new friends make Megaton a safe haven.

Megaton has reached it's population limit and Sheriff Simms is fed up with having to turn people away. He has taken a bold step, he has decided to expand Megaton beyond its original walls and clean it up at the same time. Thanks to an ancient Ghoul named George and a Super Mutant named Lenny, Simms' project is off to an excellent start. New settlers and shopkeepers are setting up outside the gates. The new settlers have helped Simms make the Megaton Suburbs a safe if not beautiful place to live.

There's just one problem, the Wasteland is still a dangerous place. Can you help these new shopkeepers stay in business? Can you help the chemist's acquire the supplies they need?



Note: Please offer feedback, the only way I can make it better is with feedback.

This mod requires CALIBR.esm
http://www.fallout3nexus.com/downloads/file.php?id=3447

Update to Version 03
====================
This is a huge update.

***PLEASE NOTE: If you are currently using V02 and you change to V03, the quests for George will be reset.

Some of the Changes with V03

FIRST: I must give Credit where Credit is due:

*****I've included Smosh's Brahmin Dairy Product v2.2 in its entirety*****

Changes far too numerous to name here. Though here are some key additions
* - Player house is now smaller on the inside
* - George has invented several new weapons and his shop has a couple more gadgets
* - new NPCs, six brahmin, and five houses
* - A couple scavenging assignments that hopefully will help the player feel involved

In the past you could come back to Megaton to find Deputy Weld in pieces, I don't think that will happen anymore, even if you are running Mart's Mutant Mod.

Known Issues
* - The biggest issue is the author :)
* - The AI Packages for the new NPCs are... Dodgy...

Update to Version V02
=====================
Corrected some issues:
1) - The cabinet doors in the player house were looking for textures in the wrong place, corrected this error
2) - The front door to the player house was slightly out of line, fixed it
3) - Constantine and Jon Shannow have been a little trigger happy. I've received two reports of them blasting NPCs for no good reason. I have adjusted their faction memberships, and faction relations to hopefully correct this problem.

Added two additional custom weapons to Pheonix Arms - They will be a surprise. You should first see them between level 7 and 9.

Also was able to remove the requirement for CRAFT.
===============
This Mod Requires CALIBR to function.



Installation
------------
Put the Entire contents of the Zip folder in your Fallout3 Folder. If you have Vista you'll get a message asking you if you are sure you want to merge the "Data" folder with the "Data" folder, say yes. You may get this same question for Meshes and Textures.

Uninstallation
--------------
1) Delete the Megaton Expansion Project V01.esp from your Data folder.
2) Navigate into your Meshes folder, Delete the Folder called "Home V00" and the folder called "Megaton Expansion Project V01"
3 ) Navigate into your Textures folder, Delete the Folder called "Home V00" and the folder called "Megaton Expansion Project V01"