About this mod
Allows for the creation of Nuka-Cola Quantum, Bio-Gas Canisters, Cryo Grenades, Cryo Mines, Alien Power Modules and Alien Power Cells on the My First Laboratory. Changes the Quantum Chemist perk accordingly. DLC and non-DLC versions.
- Permissions and credits
Here is a list of the new options on the My First Laboratory:
Create Nuka-Cola Quantum
Requirements: Quantum Chemist (Broken Steel perk)/None (in some of the .esps that do not require Broken Steel).
Description: Uses up Nuka-Cola to create Nuka-Cola Quantum. One Nuka-Cola Quantum for each ten Nuka-Cola. Ice Cold Nuka-Cola can also be used (with lower priority than ordinary Nuka-Cola). The Quantum Chemist perk will also no longer convert Nuka-Cola automatically (Note: There was a mistake in which this was not true for Laboratory.esp and Laboratory (BS & MZ).esp, but it has now been fixed).
Create Bio-Gas Canisters
Requirements: An Antique Land (Point Lookout quest) completed.
Description: Uses up Scrap Metal to create Bio-Gas Canisters. One Bio-Gas Canister for each three pieces of Scrap Metal.
Create Cryo Grenades
Requirements: Among the Stars (Mothership Zeta quest) completed.
Description: Uses up Scrap Metal to create Cryo Grenades. One Cryo Grenade for each three pieces of Scrap Metal.
Create Cryo Mines
Requirements: Among the Stars (Mothership Zeta quest) completed.
Description: Uses up Scrap Metal to create Cryo Mines. One Cryo Mine for each three pieces of Scrap Metal.
Create Alien Power Modules
Requirements: Xenotech Expert (Mothership Zeta perk), Science 75.
Description: Uses up Energy Cells to create Alien Power Modules. One Alien Power Module for each two Energy Cells.
Create Alien Power Cells
Requirements: Xenotech Expert (Mothership Zeta perk), Science 100.
Description: Uses up Microfusion Cells to create Alien Power Cells. One Alien Power Cell for each five Microfusion Cells.
Included with this mod is also an alternate version of it (Version2), where Bio-Gas Canisters, Cryo Grenades and Cryo Mines only need 1 Scrap Metal to be made. Also, instead of creating Alien Power Modules and Alien Power Cells, the laboratory has these two options instead:
Create Adapted Biogel
Requirements: The Galaxy Ain't Big Enough... (Mothership Zeta quest) completed, Medicine 75, Science 75.
Description: Uses up Stimpaks and Alien Power Modules to create Adapted Biogel. 1 Stimpak and 1 Alien Power Module per Adapted Biogel.
Create Alien Epoxy
Requirements: The Galaxy Ain't Big Enough... (Mothership Zeta quest) completed, Repair 75, Science 100.
Description: Uses up Wonderglue and Alien Power Modules to create Alien Epoxy. 1 Wonderglue and 1 Alien Power Module per Alien Epoxy.
Anyone can feel free to use this mod in any way they like. There is no need to ask for permission.