Ghoul Ecology now correctly apply +5 damage to ghouls (and ghoul type creatures) only.
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Because of a glitch by Bethesda (*), the original perk always applies +5 damage effect no matter what enemy type you're facing, results in something very ugly like for example a minigun (at 100% Bigguns skill) will always does 250 damages instead of 110, because every single bullet gets a +5 damage boost.
This file fixed that by moving the condition checks to the correct position. Now you will only get the +5 bonus damage when dealing with ghouls (including ghoul ferals and ghoul reavers). ______________________
Installation: extract .esp file to your DATA folder, and put a check in loader's Data Files, or use FOMM.
Of course requires Point Lookout DLC. ______________________
(*): the condition check "GetIsCreatureType==ghoul?" is wrongly put in Perk Condition Field, instead of Effect Condition field.