The cryolator was originally supposed to be in fallout 3 but was left cut out the game, the models that this mod added is actually accurate to bow bethesda intended it to look like, if it was actually released in fallout 3, so i count this mod as 100% lore friendly
This mod caused almost all robots to stop firing, but they kept trying to back up and pew-pew enemies. Found that this mod removed their ammo for their natural weapons so added it back with FO3Edit. Please be aware of this problem with the mod from 2009.
this is a shame when I have this mod enabled in fomm fallout mod manager my game crashes before it even gets to the main menu this mod needs a fix it is unplayable.
You have to kill Joe Porter to get his Schematics? That sucks.
Also you should have waited and used the cryo effects from the Mothership Zeda dlc, you also wouldn't had to make Mines and Grenades, the dlc already had that, could of just put those in the vendors.
Just a heads up, this mod adds a 2hand reload animation that may cause problems in game and error messages in the Geck. when viewing weapons. Thanks to Darkanx for making this a modder's resource, I plan to include it in one of my mods.
the spoilers indicated schematic locations...none there...am i to waste my time looking fpr the one you say is already built? or do you have te base id?
Thank you for posting that link to the FO3 Tweak Guide, as I am in the process of getting the mods I would like to use and reinstall FO3 on this New Rig that I just built about 3 months ago. And I have a Core 2 Quad Q9650 running at 3 Ghz. If by chance I run in to problems I will check out that Guide for sure.
108 comments
Also you should have waited and used the cryo effects from the Mothership Zeda dlc, you also wouldn't had to make Mines and Grenades, the dlc already had that, could of just put those in the vendors.
Thank you for posting that link to the FO3 Tweak Guide, as I am in the process of getting the mods I would like to use and reinstall FO3 on this New Rig that I just built about 3 months ago.
And I have a Core 2 Quad Q9650 running at 3 Ghz. If by chance I run in to problems I will check out that Guide for sure.
Kudos Given.
Thanks again.
Have you taken care of Archive invalidation? Affects mods that add textures.
Unless taken care of new textures will not show up properly.
Either download & activate:
ArchiveInvalidation Invalidated
http://www.fallout3nexus.com/downloads/file.php?id=944
Or, if you use FOMM click on Toggle Invalidation on the right.
Hope this helps!
Prensa