I'm very new to modding and when I try and implement these into the mod I am making I am not able to select the creature in the render window and when it tries to load the creature in game it causes it to crash. It has not only happened with this resource but others aswell. Does anyone know what I am doing wrong? Also part of the models are red what does that mean? Models look great BTW. Thanks, Squall
Anyone know how to implement them into the game via GECK? I already placed the files into the corresponding folders in my Fallout 3 Data folder & they do not appear on my GECK...
I still want to use these for a mod. Good new: I got nifskope and now I can see the meshes. Bad news: try as I might in nifskope, through the render tab, I just cant seem to get those textures onto the meshes. Does anyone know how to do this?
Hey, I want to use some of these mutant models in a mod but I can't find them in the GECK after downloading them. In fact, the file doesn't even appear in the GECK's plugin list. Does anyone know how to make these models appear in the GECK?
145 comments
I'm very new to modding and when I try and implement these into the mod I am making I am not able to select the creature in the render window and when it tries to load the creature in game it causes it to crash. It has not only happened with this resource but others aswell. Does anyone know what I am doing wrong? Also part of the models are red what does that mean?
Models look great BTW.
Thanks,
Squall
You should remove the resources that use those securitron pieces before the moderators get wind of it.
Good new: I got nifskope and now I can see the meshes.
Bad news: try as I might in nifskope, through the render tab, I just cant seem to get those textures onto the meshes. Does anyone know how to do this?
Shame saw some pretty cool work here