File information

Last updated

Original upload

Created by

Antistar

Uploaded by

antistar

Virus scan

Safe to use

31 comments

  1. ldojb
    ldojb
    • member
    • 0 kudos
    Hello.
    I left a message like this because I want to use the Household Teleporter you created.
    Since the personal teleporter added in this mode was used, the companions were also moved, so it was great.
    However, there are some drawbacks, so I would like to answer if you can correct them and upload them again.
     
    1. When I use the personal teleporter for the first time, the companion comes along as the household teleporter inside the megaton house, but if I teleport from the next moment, the companion is outside the megaton house.

    2. Since I started the household teleporter and returned to the place before the megaton house where I used the personal teleporter, the companions did not follow me and only moved by myself.
    And if I had to go back to the place before the megaton house where I used a personal teleporter with my companion, I had to move out of the house and on the pip-boy worldmap.

    Could you fix the two shortcomings I mentioned above and upload the mod again?
    Please answer me.
    1. antistar
      antistar
      • premium
      • 1,675 kudos
      I'm having some trouble understanding you, but if you mean that companions are not teleported along with the player character, that's not something I'm planning on addressing at this stage.

      Sorry, this is a small mod I made over a decade ago for a game I haven't wanted to go back to since FNV came out: I don't have time to revisit it.
    2. KainThePheonix
      KainThePheonix
      • premium
      • 52 kudos
      @antistar - not sure if you have or are interested, but if anyone can fix some of the issues with this mod would you give permission to do so in case anyone still playing FO3 wants to give it a try? Please?

      Thank you for your time.
    3. antistar
      antistar
      • premium
      • 1,675 kudos
      Yes, that's fine.
    4. elric274
      elric274
      • member
      • 0 kudos
      he uses 2 simple console commands for this mod. including companions to teleport with u is much more complicated and needs some actual modding talent so he cant do it. 
  2. User_61101656
    User_61101656
    • account closed
    • 1 kudos
    It's nice to have a way to directly travel back to your home without going though multiple loading screens.
  3. KainThePheonix
    KainThePheonix
    • premium
    • 52 kudos
    I really like this mod. I have been able to creatively use the Teleporter for "going around" the kernel32.dll crash and other Fast Travel CTD's. Simply teleport back to Megaton. It has worked for me dozens of times saving my current save game.

    I also tested this out with another mod. Animated Prostitution. When the lady was going all cowgirl I used the Teleporter and yes, it teleported us position and all directly back to my Megaton home. It was quite funny in fact

    Thanks for an amazing mod. Finding out it had additional uses such as the kernel32.dll CTD was amazing. I really like this file and going forward it will always be in my current load order for Fallout 3. Kudos and Endorsed!

  4. ghussak
    ghussak
    • member
    • 7 kudos
    hi! I did a modification that, after the teleport happens, we get paralized for 10s, receive 100 radiation damage, 50 hp damage, 10 cripple damage to all limbs, 25 cripple to head, 50 cripple to torso,
    to make it more hardcore.
    I was unable to make that happen when reaching home tho, only when teleporting back to the wasteland

    I was unable to add visual effects unfortunately, I used FO3Edit. If you could do that it would be great!
    I thought on smoke burning effects and also the robot explosion electric one, would be great!

    If you want I can send you the patch

    EDIT: if you could also add an option to spend a fission battery, it would cope with FWE breeder, and would be an interesting energy spending mode
    1. antistar
      antistar
      • premium
      • 1,675 kudos
      I'm not planning to update this mod any more at this stage, but you can release an add-on/your own version/whatever yourself if you want.
    2. ghussak
      ghussak
      • member
      • 7 kudos
      cool!

      here:
      http://www.nexusmods.com/fallout3/mods/21975/?

      you can edit there too if you like,
      thx!
    3. antistar
      antistar
      • premium
      • 1,675 kudos
      No problem.
  5. Pushkatu
    Pushkatu
    • premium
    • 457 kudos
    Perfect! Kudos, endorsement & many, many thanks!
  6. SomeTrawl
    SomeTrawl
    • member
    • 2 kudos
    useful and without bugs
  7. fiskin1
    fiskin1
    • premium
    • 224 kudos
    @antistar,
    This mod works without a hitch for me. Teleporting to the house and back to my original teleport point went very smoothly with the desired teleportation sickness activated. This works great. thanks for adding this to the game. I will make it essential from now on. Works great in my load order below my house mods and mods that are quests/exploration mods like the Shadows and Dust series and DC Interiors but above my weapon and armor mods. The price completely justifies the benefit of this machine. No complaints there. Recommended and endorsed!
  8. MattMacD
    MattMacD
    • member
    • 0 kudos
    Is there any way to hotkey the personal teleporter? If I try it of course disappears momentarily, losing the hotkey in the process.
  9. pilko
    pilko
    • member
    • 1 kudos
    this mod conflicts with megoton house basment the door is in the same place as your teleporter http://www.fallout3nexus.com/downloads/file.php?id=1453
  10. IamtheWalrus
    IamtheWalrus
    • member
    • 0 kudos
    Cool, I've been looking to implement an idea like this for my own mod, which I am starting on soon.

    I'd already mentally figured out how it should work (and there are several ways but the "Aid" item, if not ideal, was one that stood out to me before I even saw you'd done just that).

    Endorsed