Hello. I left a message like this because I want to use the Household Teleporter you created. Since the personal teleporter added in this mode was used, the companions were also moved, so it was great. However, there are some drawbacks, so I would like to answer if you can correct them and upload them again.
1. When I use the personal teleporter for the first time, the companion comes along as the household teleporter inside the megaton house, but if I teleport from the next moment, the companion is outside the megaton house.
2. Since I started the household teleporter and returned to the place before the megaton house where I used the personal teleporter, the companions did not follow me and only moved by myself. And if I had to go back to the place before the megaton house where I used a personal teleporter with my companion, I had to move out of the house and on the pip-boy worldmap.
Could you fix the two shortcomings I mentioned above and upload the mod again? Please answer me.
I'm having some trouble understanding you, but if you mean that companions are not teleported along with the player character, that's not something I'm planning on addressing at this stage.
Sorry, this is a small mod I made over a decade ago for a game I haven't wanted to go back to since FNV came out: I don't have time to revisit it.
@antistar - not sure if you have or are interested, but if anyone can fix some of the issues with this mod would you give permission to do so in case anyone still playing FO3 wants to give it a try? Please?
he uses 2 simple console commands for this mod. including companions to teleport with u is much more complicated and needs some actual modding talent so he cant do it.
I really like this mod. I have been able to creatively use the Teleporter for "going around" the kernel32.dll crash and other Fast Travel CTD's. Simply teleport back to Megaton. It has worked for me dozens of times saving my current save game.
I also tested this out with another mod. Animated Prostitution. When the lady was going all cowgirl I used the Teleporter and yes, it teleported us position and all directly back to my Megaton home. It was quite funny in fact
Thanks for an amazing mod. Finding out it had additional uses such as the kernel32.dll CTD was amazing. I really like this file and going forward it will always be in my current load order for Fallout 3. Kudos and Endorsed!
hi! I did a modification that, after the teleport happens, we get paralized for 10s, receive 100 radiation damage, 50 hp damage, 10 cripple damage to all limbs, 25 cripple to head, 50 cripple to torso, to make it more hardcore. I was unable to make that happen when reaching home tho, only when teleporting back to the wasteland
I was unable to add visual effects unfortunately, I used FO3Edit. If you could do that it would be great! I thought on smoke burning effects and also the robot explosion electric one, would be great!
If you want I can send you the patch
EDIT: if you could also add an option to spend a fission battery, it would cope with FWE breeder, and would be an interesting energy spending mode
@antistar, This mod works without a hitch for me. Teleporting to the house and back to my original teleport point went very smoothly with the desired teleportation sickness activated. This works great. thanks for adding this to the game. I will make it essential from now on. Works great in my load order below my house mods and mods that are quests/exploration mods like the Shadows and Dust series and DC Interiors but above my weapon and armor mods. The price completely justifies the benefit of this machine. No complaints there. Recommended and endorsed!
Cool, I've been looking to implement an idea like this for my own mod, which I am starting on soon.
I'd already mentally figured out how it should work (and there are several ways but the "Aid" item, if not ideal, was one that stood out to me before I even saw you'd done just that).
31 comments
I left a message like this because I want to use the Household Teleporter you created.
Since the personal teleporter added in this mode was used, the companions were also moved, so it was great.
However, there are some drawbacks, so I would like to answer if you can correct them and upload them again.
1. When I use the personal teleporter for the first time, the companion comes along as the household teleporter inside the megaton house, but if I teleport from the next moment, the companion is outside the megaton house.
2. Since I started the household teleporter and returned to the place before the megaton house where I used the personal teleporter, the companions did not follow me and only moved by myself.
And if I had to go back to the place before the megaton house where I used a personal teleporter with my companion, I had to move out of the house and on the pip-boy worldmap.
Could you fix the two shortcomings I mentioned above and upload the mod again?
Please answer me.
Sorry, this is a small mod I made over a decade ago for a game I haven't wanted to go back to since FNV came out: I don't have time to revisit it.
Thank you for your time.
I also tested this out with another mod. Animated Prostitution. When the lady was going all cowgirl I used the Teleporter and yes, it teleported us position and all directly back to my Megaton home. It was quite funny in fact
Thanks for an amazing mod. Finding out it had additional uses such as the kernel32.dll CTD was amazing. I really like this file and going forward it will always be in my current load order for Fallout 3. Kudos and Endorsed!
to make it more hardcore.
I was unable to make that happen when reaching home tho, only when teleporting back to the wasteland
I was unable to add visual effects unfortunately, I used FO3Edit. If you could do that it would be great!
I thought on smoke burning effects and also the robot explosion electric one, would be great!
If you want I can send you the patch
EDIT: if you could also add an option to spend a fission battery, it would cope with FWE breeder, and would be an interesting energy spending mode
here:
http://www.nexusmods.com/fallout3/mods/21975/?
you can edit there too if you like,
thx!
This mod works without a hitch for me. Teleporting to the house and back to my original teleport point went very smoothly with the desired teleportation sickness activated. This works great. thanks for adding this to the game. I will make it essential from now on. Works great in my load order below my house mods and mods that are quests/exploration mods like the Shadows and Dust series and DC Interiors but above my weapon and armor mods. The price completely justifies the benefit of this machine. No complaints there. Recommended and endorsed!
I'd already mentally figured out how it should work (and there are several ways but the "Aid" item, if not ideal, was one that stood out to me before I even saw you'd done just that).
Endorsed