Fallout 3
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Moraelin

Uploaded by

Moraelin

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About this mod

It replaced Sydney\'s \"Ultra\" SMG with a silenced version. The damage, accuracy, etc, have not been changed.

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WHAT IT DOES

It replaced Sydney's "Ultra" SMG with a silenced version. The damage, accuracy, etc, have not been changed.

Not the most imaginative mod, but it was requested.


HOW TO GET IT

Same as you'd always get the Ultra SMG. Or if you already had one, it will automatically sprout a silencer.


HOW TO INSTALL IT

Search for "set bInvalidateOlderFiles=0" in your Fallout3.ini file and change it to "set bInvalidateOlderFiles=1", if you haven't done so already.

Extract the archive, with directories, in your Fallout3\Data folder. Select it in the list of plugin files in the launcher.


HOW TO UNINSTALL IT

Delete the .esp file from your Data directory.

Delete the file Data\Weapons\1HandPistol\10mmSubMachinegunSilenced.NIF, starting from your Fallout3 directory.


CONFLICTS

It will conflict with other mods that change Sydney's Ultra SMG, except for any retextures that affect all SMGs. I.e., if a mod consists only of new .dds files, it's ok.

It shouldn't conflict with anything else, because it doesn't change anything else.

It _is_ compatible with all known mods that globally change AP, condition-to-accuracy modifiers, skill-to-damage modifiers, etc.


VERSION HISTORY

1.0:
First Release