Fallout 3

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SydneyB

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SydneyB

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388 comments

  1. BlaqkSoul
    BlaqkSoul
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    every time I select the dds file for the texture, it says "Invalid Directory"

    what am I doing wrong?
  2. TURREL1995
    TURREL1995
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    Everything works fine apart from my character's eyelashes. They changed colour to awfully pink. Did smth wrong no doubt.
  3. Tigertank0506
    Tigertank0506
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    • 5 kudos
    thank , it easy to add hair to custom race mod
  4. draculasboyfriend
    draculasboyfriend
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    This is a bit old now so I hope I'm not digging up a dead forum for this lol but I'm kinda being dumb! I keep trying to set Fallout3.esm as the active file, but then when I try to save, it prompts me to create a new file... I see that in your instructions you say to "select your cosmetic mod"... I'm a bit dense lol, which do you mean exactly? I set Fallout3.esm as the master file, and then which plugin file do I set as active? Do I have to make one? Sorry for dumb questions!
    1. MrDave
      MrDave
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      Just save a new file from it. This will create your own .esp file. :)
      If you want it dependent on another mod, select the fallout3.esm and the other mod's .esp file at the same time.
  5. JayayePea
    JayayePea
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    • 10 kudos
    What does the back profiles of all the characters look like? 
  6. kanzei
    kanzei
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    • 1 kudos
    First mod I've ever seen that requires people to learn to use the GECK. crazy.
    1. SydneyB
      SydneyB
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      That was not so rare when I made it all those years ago. Probably back then people that used mods also knew a little of modding, too XD
    2. Papadopoulos
      Papadopoulos
      • member
      • 10 kudos
      It is a good idea to deliver the raw data and allow the player/modder to assign it to a specific type. Not all my races ( 77) use all the hair styles I have accumulated along the years so they are all different. Every player has to know how to use the geck when using custom head parts. It is very easy, except when, like me, you are a mad race creator and you have to manually add 150 hair styles and 50 eyes colors to each: By chance, each race has only one body and face texture... In fact I prefer to get only the mesh and texture and assign them myself. The data folder is bloated enough without multiple copies of the same meshes because every companion or NPC mod comes with it's own hair, cloth and eye, ( and they are always the same ones re-used).
      It makes a mess in the data folder, causes problems with the load order and master dependencies and may even crash the game. It is always better when you do it yourself because you know what is done.
  7. SydneyB
    SydneyB
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    Thanks to all of you for the 1,000 endorsements! Much appreciated
  8. xsesu
    xsesu
    • BANNED
    • 0 kudos
    How
    1. SydneyB
      SydneyB
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      How what?

      Merry Christmas!
  9. predator001
    predator001
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    Hello there is a big error on my body with a ! on me is there anyway to fix that?
    1. SydneyB
      SydneyB
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      Make sure you install all meshes and textures in the right folders.Also make sure you have the Archive Invalidation (see readme or description for help on this)
  10. zi0nec0
    zi0nec0
    • member
    • 1 kudos
    great mod...love you for the fact that you left them as individual resources, hate cherry picking stuff out of the monstrously over bloated overhaul mods. They look awesome in game too...excellent job and endorsed!
    1. SydneyB
      SydneyB
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      Thanks Zi0nec0
    2. zi0nec0
      zi0nec0
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      • 1 kudos
      Your are so welcome I see a bit of people having troubles with textures not showing up. If your installing these manually and making your own records, pay attention to the file names of the textures, coolhair49and56 are spelled coolhairxx.dds, the others are coolfhairxx.dds. Took me all of 3 minutes to install all of the cool hairs using fo3edit, copied and pasted the file names and they all work beautifully
    3. SydneyB
      SydneyB
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      • 1,092 kudos
      Thanks for the help, much appreciated