This is a bit old now so I hope I'm not digging up a dead forum for this lol but I'm kinda being dumb! I keep trying to set Fallout3.esm as the active file, but then when I try to save, it prompts me to create a new file... I see that in your instructions you say to "select your cosmetic mod"... I'm a bit dense lol, which do you mean exactly? I set Fallout3.esm as the master file, and then which plugin file do I set as active? Do I have to make one? Sorry for dumb questions!
Just save a new file from it. This will create your own .esp file. :) If you want it dependent on another mod, select the fallout3.esm and the other mod's .esp file at the same time.
It is a good idea to deliver the raw data and allow the player/modder to assign it to a specific type. Not all my races ( 77) use all the hair styles I have accumulated along the years so they are all different. Every player has to know how to use the geck when using custom head parts. It is very easy, except when, like me, you are a mad race creator and you have to manually add 150 hair styles and 50 eyes colors to each: By chance, each race has only one body and face texture... In fact I prefer to get only the mesh and texture and assign them myself. The data folder is bloated enough without multiple copies of the same meshes because every companion or NPC mod comes with it's own hair, cloth and eye, ( and they are always the same ones re-used). It makes a mess in the data folder, causes problems with the load order and master dependencies and may even crash the game. It is always better when you do it yourself because you know what is done.
Make sure you install all meshes and textures in the right folders.Also make sure you have the Archive Invalidation (see readme or description for help on this)
great mod...love you for the fact that you left them as individual resources, hate cherry picking stuff out of the monstrously over bloated overhaul mods. They look awesome in game too...excellent job and endorsed!
Your are so welcome I see a bit of people having troubles with textures not showing up. If your installing these manually and making your own records, pay attention to the file names of the textures, coolhair49and56 are spelled coolhairxx.dds, the others are coolfhairxx.dds. Took me all of 3 minutes to install all of the cool hairs using fo3edit, copied and pasted the file names and they all work beautifully
388 comments
what am I doing wrong?
If you want it dependent on another mod, select the fallout3.esm and the other mod's .esp file at the same time.
It makes a mess in the data folder, causes problems with the load order and master dependencies and may even crash the game. It is always better when you do it yourself because you know what is done.
Merry Christmas!