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Created by

Zer0Morph and Gaijune

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zer0morph

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About this mod

Environmental Bloodflow Anti-Radiation (E.B.A.R.) suit that allows the wearer to survive in radioactive environments but also converts radiation to energy used for cell regeneration.

Permissions and credits
Version 1.2 Update
==================
Thanks to a few members that found and reported the bug!
-Fixed issue with Metal Boxes displaying "E.B.A.R. Storage Unit".
-Fixed issue with Metal Boxes containing EBAR Suit.
-Fixed floating Metal Box in Super Duper Mart.
-Placed EBAR suite in alternate locations due to the Metal Boxes issue.

New Locations are as follows...
Vault 92 - Locked away in a safe somewhere
Vault 106 - Locked away in a safe somewhere
National Archives Building - In the Magna Carta security safe
Our Lady Hope Hospital - Locked away in a safe somewhere
Robot Repair Center - In the Mechanist safe, he is trying to figure out what this suit does.
Chief Gustavo in Tenpenny Tower - Unsure what this is, he is willing to part with it, for a price.

What it does
==========
This is by far the most complex mod I’ve ever created and after 30 hours over the course of 7 days I am extremely proud to present it to the Fallout 3 community.

The E.B.A.R. Prototype Suit was a special project initiated by Dr. Frederick Jenkins shortly before the nuclear Holocaust. Originally part of the Troll Technology project, Dr. Jenkins and his team of nuclear physicists incorporated this technology that allowed radiation to be converted and cleaned by microprocessors and a special nuclear double helix atom which resulted in clean human blood. Not only did this technology clean the blood of all radiation but could use this same radiation to fuel extreme muscle and tissue regeneration.

This technology incorporated with a lightweight suit created the first ever Environmental Bloodflow Anti-Radiation (E.B.A.R.) prototype. Several of these suits were created shortly before the nuclear fallout and it remains unclear exactly how many however we do know of several suits residing in the following locations...

Wheaton Armory - Basement locked behind massive security measures.
Megaton Armory - Lucas Simms does not know the function of this suit.
Super-Duper Mart - Locked in the computer controlled storage room.
Robot Repair Center - The Mechanist is trying to figure out what this suit does.
Rivet City Marketplace - Seagraves Holmes storage chest, he does not know what it does.
Chief Gustavo in Tenpenny Tower - Unsure what this is, he is willing to part with it, for a price.

E.B.A.R. Prototype Suit stats

Price: 3000
Weight: 8.0 lbs.
Armor Resistance: 10
Special: Nobody alive is trained to use this suit. It will be up to you to increase your Medical and Scientific knowledge to properly research the suits functions. Upon getting your Med to 80 and your Science to 50, at level 8 you can select the E.B.A.R. Training perk, from then on when wearing this suit you will be immune to radiation AND whenever you are in a radioactive environment the suit will heal ALL wounds over time.

Items used to repair the E.B.A.R. Prototype Suit
ALL Radiation Suits (including Advanced)
Fission Battery
Fusion Pulse Charge
Sensor Module
Surgical Tubing
Scrap Metal

Special Thanks
=========
Gaijune for creating the helmet face covering to get rid of the "Bug Look". Also to Gaijune for creating the "Azure Dragoon" base armor texture. Check out his other mods, they are fantastic!

Install
=======
1. Copy the contents to (install folder)\Fallout3\Data\
2. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Find and change line "bInvalidateOlderFiles=0" to "bInvalidateOlderFiles=1" in files "Fallout.ini" & "FalloutPref.ini".

You can find these files in your documents\games\fallout 3 folder.

The bInvalidateOlderFiles is near the bottom in the Archives section.

Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the original contents from \Fallout 3\Data\

Compatibility
===============
Please use this mod in conjunction with Operation Anchorage.
My Targeting System mod works great with this mod as well as the Blackwolf Backpack mod.
http://fallout3nexus.com/downloads/file.php?id=6572
http://fallout3nexus.com/downloads/file.php?id=2553

Known Issues or Bugs
====================
No Bugs that I could find and was extensively tested.

Contact
=======
If you would like me to customize any values for your game or if you find a bug please contact me at [email protected]

Credits
=======
Me for slaving over 30 hours to get this mod perfect. The re-texturing of the suit took almost 50% of the time.
I would like to thank ALL the modders out there that make these already wonderful games even better!

Tools Used
==========
FO3Edit - http://fallout3nexus.com/downloads/file.php?id=637
GECK
Photoshop CS Ver. 9.0
Windows Paint
DDS Converter 2.0

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, feel free to do whatever you
like with this mod.