0 of 0

File information

Last updated

Original upload

Created by

dragontwosix

Uploaded by

dragontwosix

Virus scan

Safe to use

Tags for this mod

About this mod

Bring back Paladin Bael after Take it Back!

Permissions and credits
Bring Back Bael v1.1a
=========================
After the Quest "Take it Back!" Paladin Bael, the Sentry Bot, and 3 other unnamed Brotherhood of Steel Knights disappear from the Citadel's entrance. This mod simply re-enables them if they are dead or disabled.

If the player destroyed the Citadel in the quest "Who Dares Wins", Bael is kill-able.

Compatibility
============
If you are using MMM make sure you are using at least RC 41. There is a problem with previous versions. Otherwise, should work with all other mods.

Installation
========
Copy BringBackBael.esp to your Fallout 3/Data folder and enable the mod.

Removal
========
1. Delete BringBackBael.esp from your Fallout 3/Data folder
2. Place BringBackBaelRemoval.esp in your Fallout 3/Data folder and enable, this file has a script to re-disable the enabled characters.

Change Log
===========
V1.1a
-Added another BoS Knight that has a tendency to disappear on the south side of the Citadel
-Correction to 'evil' condition, function I was using wasn't returning properly.
-Added separate removal esp
V1.1
- Script to bring actors back is now attached to the Citadel's Front Door only running one time if PC is in front of the Citadel instead of a continuously running Quest script. (Doesn't matter if Bael is guarding the entrance if your PC is in Megaton, why waste CPU cycles?)
V1a
- Add condition to quest
V1:
- Release


Credits
========
Bethesda - Fallout3 & GECK
ElminsterAU - FO3Edit
Fallout3 GECK wiki - http://geck.bethsoft.com

Licensing/Legal
================
You are free to modify this mod for your own personal use and include in your own mod as long as credit is given.