Fallout 3
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OkinKun

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OkinKun

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About this mod

Makes the slave collar a playable/equippable item.

Permissions and credits
This mod makes the Slave Collar a playable/wearable/equippable armor item, which can be worn by the player, or companions.
Normally with no mods, the slave collar item wont show up properly in your PipBoy, this fixes that.
I realize there is another mod which does this, already. This is just my simplified version, to make it compatible with the other mods I use. The original mod was my inspiration, and I take no credit for the idea. But if anyone is having the same problems I did, with the original mod, feel free to try mine, that's why I posted it.

INSTALL:
Extract and put the esp file into your Data folder, and enable it before playing.
IN ORDER TO GET THIS ITEM IN GAME, the only way (that I know of) is to open the console and type:
player.additem 2f563 1

I also Suggest this mod/retexture, as an add-on:
http://fallout3nexus.com/downloads/file.php?id=1242
It will increase the resolution and details on the Slave Collar, And makes it look MUCH better! ^_~

Why did I make this, since there is already another mod like it?
Because that mod alters things like Moira's shop inventory, and the stats of the Slave Collar itself, which I did not want. Also, recently, after using the Disarmed Slave Collar mod by Kosai Avonej for a while, I found that it was incompatible with some of the other new mods (I wanted) that also alter Moira's shop inventory. So I made this, as a workaround.

The item in my mod uses it's original vanilla stats and settings, and no extra effects have been added.
The only part I have actually altered, was the playability of it.
I wanted this to be as simple as possible, nothing more than "eye-candy". At least at this point.
In the future I may decide to add the item to a location or container, so that no console command is necessary.

Final note:
This was super simple to make, and anyone could make the same thing in a few seconds. That said, this mod can be used/altered by anyone for any reason they want, and I take no real credit for this, because I didn't do hardly anything at all.
To make this mod, I clicked 1 check-box in GECK ("Playable", which was unchecked on the vanilla slave collar.) and saved. That's it.

I hope posting this mod helps other people who've encountered the same problems I did, with the Disarmed Slave Collar mod... Or just want a super simple Wearable Slave Collar mod.