Wait so now i got the ESM to show up in Nexus MM, So i did this copied all the esm and moved them to fallout 3 data folder and then move over the meshes and textures , then i opended Nexus mod manager and the ESM showed up i started the game with archive on and FOSE and it crashes like 10 seconds before the loading screen. PLZ help (:
to activate an esp file you need to take a mod and put all coresponding folder's in the directory where you installed Fallout 3 nomally is C/Program files/Bethesda Softworks/Fallout 3/Data. Once everything is inside of the data folder you can use either the standard launcher or if you downloaded and installed Fallout Mod Manager (I highly recomend it) you should see the esp file listed un Fallout3.esm and an expansions that may be loaded then you simply check off the esp file and your good to go. If you put everything in it's correct place, or the person who uploaded the mod did then you should be able to find the item/game change in game via thew modder's description. I hope this helps
Why is it that every load order I ever see never shows how to load MMM and FOOK2 together? Even if they are both mentioned I never see suggestions on how to do it?
I'm in the same boat as anandus. Is there a need for a compatability patch for FWE? FWE directions have FOIP files listed for Project Beauty, but obviously, they are not there...
Load orders (21 comments)
Wait so now i got the ESM to show up in Nexus MM, So i did this copied all the esm and moved them to fallout 3 data folder and then move over the meshes and textures , then i opended Nexus mod manager and the ESM showed up i started the game with archive on and FOSE and it crashes like 10 seconds before the loading screen. PLZ help (:
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Project Beauty.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[X] SPECIAL Based Player Height.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] Fellout-Full.esp
[X] Fellout-pipboylight.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-Anchorage.esp
[X] Fellout-Zeta.esp
[X] Fellout-PointLookout.esp
[X] Myerz_Items.esp
[X] DarkAngelPowerSword.esp
[X] Warhammer40kWeapons-Chainsword.esp
[X] space marine powersword.esp
[X] 40K Weapons OA.esp
[X] boltgun.esp
[X] WHSpaceMarineArmor.esp
[X] JQ-40K.esp
[X] JQ40K2.esp
[X] SoB.esp
[X] imperial guard.esp
[X] KORsVaultHome.esp
[X] Echo_UseBothGloves.esp
[X] KORsUnderwaterHome.esp
[X] UndergroundHideout.esp
[X] xCALIBRammo_override.esp
[X] Anchorage - Reinforced US Infantry.esp
[X] Anchorage - Chinese Reinforced Infantry SnowCamo.esp
[X] Remnants of a War - Armors of Anchorage.esp
[X] PureWater-NoRad-.esp
[X] All Anchorage Armors Usable.esp
[X] Keep Anchorage Equipment.esp
[X] Cavalry Revolver @ Silver Star.esp
[X] M4A1.esp
[X] AS50 - CALIBR.esp
[X] LED pipboy light amber.esp
[X] CRBSOR.esp
[X] Dragonskin Tactical Outfit.esp
[X] Barrett M468.esp
[X] CALIBRxMerchant.esp
[X] ChineseHeavyArmor.esp
[X] ChineseHeavyArmorENG.esp
[X] Remnants of a War.esp
[X] Zeta - Elliott Tercorien Reinforced Armor.esp
[X] xCALIBRmunitions.esp
[X] BoS_DX.esp
[X] Outcast DX.esp
[X] WinterizedT51bDX.esp
[X] xCALIBRmunitions_FOSEnhancements.esp
[X] Pip-Boy Remover.esp
[X] Max Level 99 V2.esp
[X] BladesOfTheBrotherhood.esp
Thanks.
Anybody? Buhler? Buhler?
It's not here, not on the FWE-page and not on the FOIP-page.
I'd love to use PB, but I'm also using FWE...