About this mod
Adds 9 new weapons. Not like your standard new weapons mod. Knockout darts, zombification saws and all sorts of odd weapons.
- Permissions and credits
===========
A group of unconventional weapons, some with actual use, others just for teh lulz.
Author: mail2345
Version 1.12 - As of May 6, 2009
============
Requirements
============
Fallout 3, preferably at least 1.4, which I use.
CRAFT
============
Known Issues
============
1. Chaos Pistols, Zombie Saws picked up from dead enemies not calmed down may force equipt them selves to you. To fix, just use player.inv to get the name of weapon, then use UnequipItem [itemcode] to remove the item. It's GECK/Fallout3's fault, not mine.
2. Zombie Saws and Chaos Pistols can mess with the AI.
3. Frenzy Darts are player only, due to the fact that if the player gets shot by it, the game crashes. Fixing that will require changing mission scripts.
4. I use Variable10 for general operations. Variable10 is also used by Water Beggars.
=======
Install
=======
0.Install CRAFT if not installed.
1.Unpack archive to your Fallout3/Data folder
2.Done
=========
Uninstall
=========
1. If either the Zombie Saw, Revive Stick, Peace Rifle or Chaos Pistol were used, I recomend using the calming dart gun on any NPCs hit. The same with very evil characters hit with the revive stick.
2. Delete Fallout3/Data/ParaDart.esp, Fallout3/Data/Meshes/dartgun.nif and Fallout3/Data/Textures/weapons_dart_gun.dds
3. Delete Fallout3/Data/ReadmeMiscWeapons.txt and Fallout3/Data/ChangesMiscWeapons.log
4. Optionally remove CRAFT(if you have no other mods using it) according to it's directions.
=============
Weapons Added
=============
Paralyzing Dart Gun:
Cripples all body parts, but only does 1 damage.
Radioactive Dart Gun:
Causes 10 rads/sec of damage and sets Rad Resistance to 0 until Rad-X is taken.
Frenzy Dart Gun:
Mesmetron Frenzy Effect.
In dart form.
Chaos Pistol:
Costs 250 karma and a regular 10mm to make.
When fired at a living, non-creature, it copies it self into the NPC's inventory, and Force Equips it self, while frenzing it.
Oh, and if you kill someone with this gun, they come back to life. Without reattaching body parts.
Revive Stick:
Revives people. Has glitch where if they(the NPCs) move the slowly fall though the floor after revive. If they move, they get back up. But 1.11 makes this happen less.
Built and repaired with Nail Boards. Also will upset characters with good karma. But you can just calm them down.
Bad karma people give you caps, or follow along with you.
Zombie Saw:
Turns people into floating bags of flesh.
With zombie saws.
*NEW FEATURE* - That follow you.
This weapon is made from Rippers.
Tranq Dart:
Knocks out a person for 1 real time minnute.
Calm Dart:
Stops combat, combat alarms and neutralizes Chaos/Zombie effect.
*NEW* Peace Rifle:
Causes every one to stop trying to kill you.
Built from Plasma Rifles.
Oh, and mixing with Chaos Pistols may not result in a stable town.
=======
Credits
=======
Thanks to Highsight and ElminsterEU for CRAFT, which is now implemented into this mod.
Thanks to all the nameless conrtibuters to the GECK wiki, for the excelent various infos.
Thanks to ZeniMax Media/Bethesda Softworks for Fallout 3 and the GECK
Thanks to the Fallout 3 Nexus for their site.
=====
Legal
=====
Give credit, if anything from this mod is used.
And please in form me.