Mod Changes:
V 1.0:
Message problem has been solved
Mod were rewritten in GECK
V 0.4:
No Message version added to archive
Scripts were recompiled with FoMM
Custom Ammo from Better Arsenal Desert Eagles (http://www.fallout3nexus.com/downloads/file.php?id=548) and Better Arsenal FN FALV4 (http://www.fallout3nexus.com/downloads/file.php?id=569) were added [Removed]
V0.32:
Number of messages has been decreased.
Weight counter become completely invisible to the player.
RL weights version has been added to the archive [removed]
Game Changes:
WeightAmmoMod.esp
Darts; BB Ammo; 5mm - 0.01
10mm; .32 Caliber; Electron Charge Pack; Small Energy Cell; Alien Power Cell - 0.03
Railway Spikes; .44 Magnum; .308 Caliber; 5.56mm; Microfusion Cell; Flamer Fuel - 0.05
Shotgun Shell; Mesmetron Cell - 0.1
Missile - 1.0
Mini Nuke - 3.0
*This Mod doesn't change the base objects, so you can use it with other ammo related mod's (like re texturing or price change).
*No Message Spam
WeightMedMod.esp
All drugs and meds weight set to 0.2
WeightMiscMod.esp
Bobby Pin; Bottle Cap; Pre-war Money - 0.01
Cherry Bomb and some trophies - 0.1
Holotags - 0.05
Install: Extract needed file(s) to Fallout 3/Data directory and check them in the Fallout 3 Launcher.
UnInstall: This is only needed to WeightAmmoMod_NoMSG variants. You can pype in "Player.AddItem FA00C3 1" in console or just reload the game with "WeightAmmoMod_NoMSG_UnInstall.esp" instead "WeightAmmoMod_NoMSG.esp".