Fallout 3

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metallicalec

Uploaded by

metallicalec

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About this mod

You got a PSG1! You can use that against Sniper Wolf!

Permissions and credits
Name: H&K PSG-1 Sniper Rifle
Version: 1.3
Date: 5/11/2009
Category: Weapons
Author(s): metallicalec

Description
===========
MPORTANT! READ BEFORE COMMENTING/RATING!! :D
Quoted from my other mod, but it still applies here:
''I'm not bothered if this mod fits into the Fallout world/canon. Its not the aim of this mod. This is for people that just want to use some cool guns and don't care that they might not exist in the Fallout 3 timeframe. I don't want to hear anything about how it doesn't fit in or that it looks too 'new' and not scratched or dirty enough.
Please don't rate this mod down and use of any of the above reasons as justification because it's not what I set out to do with this mod. If you want dirty rusty guns in your game thats fine and i completly understand, but thats not what you are going to get here so please dont ask for it. I didnt make these textures. I had to ask permission to use them in this mod. I cant (and won't) make any dirtier textures for this. If you want that then move on, theres plenty of other mods. Sorry if I sound like I'm ranting. Thank you :)''

Version 1.3 uploaded.

-No more npcs altered
-Tweaked uv map a little to remove noticable seam on top of scope.
-Fixed error with sounds causing 3d fire sound (sound played when an npc fires the gun etc..) to not play properly.
-Added new repair list so PSG1's can be repaired by one another as well as default sniper rifles.

Adds 4 versions of the Heckler & Koch PSG-1 Sniper Rifle to the Game.

H&K PSG-1 - 5 Shot magazine.
H&K PSG-1 SD - 5 shot magazine, silenced.
H&k PSG-1 (Ex.Mag) - 20 Shot magazine.
H&k PSG-1 SD (Ex.Mag) - 20 Shot magazine, silenced.

They can be bought from Moira Brown at Craterside Supplies in Megaton and Flak and Shrapnels at Rivet City.
They *should* respawn every week lol

Or you can use these codes with the console to add them to your inventory:

PSG-1: Player.additem xx027938 1
PSG-1SD: Player.additem xx07FE19 1
PSG-1(ext.mag): Player.additem xx029A7A 1
PSG-1SD(ext.mag): Player.additem xx07FE1A 1

Where 'xx' is the order you load this mod. E.g. 07

They use .308 ammo and can be repaired with standard Sniper Rifles.

Install
=======
1. Extract the files to a temporary location.
2. Copy the files to your Fallout 3 data directory like any other mod.
3. Download 'archive invalidation invalidated': http://www.fallout3nexus.com/downloads/file.php?id=944

4. Make sure you have "bInvalidateOlderFiles" set to "1" in 'Fallout.ini' Go into my documents/my games/fallout3/ (not the fallout install folder, its different) and there should be a text file called 'fallout'. Open it and search (ctrl +f) for ''bInvalidateOlderFiles'' if it equals '0' then change it to '1' and save. It should look like this: bInvalidateOlderFiles=1

5. Tick 'H&K PSG-1 Sniper Rifles.esp' in Fallout Mod Manager or the data files section of the fallout 3 Autorun, depending on which you use.

6. Launch the game

Uninstall
=========
1. Why would you do that? lol
2. ...
3. Fine.
4. Delete all the stuff that came with the mod:
data\H&K PSG-1 Sniper Rifles.esp
data\meshes\weapons\2handrifle\psg1.nif
data\meshes\weapons\2handrifle\psg1_extendedmag.nif
data\meshes\weapons\2handrifle\psg1SD.nif
data\meshes\weapons\2handrifle\psg1SD_extendedmag.nif
data\meshes\interface\hud\duplex.nif
data\textures\weapons\2handrifle\psg1\(everything in this folder)
data\sound\fx\wpn\psg1\(everything in this folder)

Common Problems
===============

These are the most common problems people get and the solutions. I recieve pms about these the most.

- You got the guns but they are just big exclamation marks when you equip them - this means the files (specifically the meshes) are in the wrong place. Check you put the files in the right place. Check the 'uninstall' section above for the right folder structure.

- The guns look ok except the textures are screwed up. Changing colour randomly and just not displaying right - As far as I knnow this means the game is using random vanilla textures from the game environment on the guns and not the proper ones from the mod. You either didn't set 'bInvalidateOlderFiles=1' in the fallout.ini file or you didnt install archive invalidation invalidated. Or both.

Incompatibility
===============
shouldn't be any but let me know if you get any bugs.

Contact
=======

You can find me here (F03Nexus) as metallicalec duh...
You can send me an email here: [email protected]
xfire/steam: blackfox88

Credits
=======

Big thanks to these guys:

Model: Twinkie Masta (PSG 1), Fallschirmjager (extented mag), Stoke (bullet)

Skin: Twinkie Masta (PSG 1), Sproily (extented mag), Stoke (bullet)

Silencer: Stoke (model) Millenia (skin) Me (Shitty Normals lol)

Normals/smoothing: L0RDN00B

Scope crosshair: Pelinor

Sounds: Valve, Vunsunta (bit of tweaking by me)

The script I used to add the rifles to vendors is based off the script from blackwolfs backpack mod so thanks to blackwolf for that.

Compile/plugin/everything else/blah blah: me

Tools Used
==========

3D Studio Max - http://www.autodesk.com/3dsmax
3ds max nif plugin - uhmm..
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Mdl Decompiler - err..
Audacity - uhm... google is your friend! :D