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Tubal

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Tubal

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87 comments

  1. davoz28
    davoz28
    • supporter
    • 93 posts
    • 1 kudos
    Man this game needs a remaster and nice mod btw.
    1. KainThePheonix
      KainThePheonix
      • supporter
      • 1,300 posts
      • 13 kudos
      It's getting it rendered via the Fallout 4 Engine. Mod team is working on it now too.
  2. BioToxin22
    BioToxin22
    • supporter
    • 160 posts
    • 3 kudos
    So does this mod actually do anything, in the comments all I see is everybody saying that it "doesn't work"
    any definitive answers?
    1. sqigg
      sqigg
      • supporter
      • 940 posts
      • 8 kudos
      Good question. It won't work for me b/c it is only supposed to expand as you return with new geomap data. I've already collected all that there is, AFAIK.
    2. AKcelsior
      AKcelsior
      • supporter
      • 3,157 posts
      • 336 kudos
      Obviously if it didn't work there wouldn't be 336 endorsements. Just some food for thought...
    3. ShawnDriscoll
      ShawnDriscoll
      • member
      • 7,118 posts
      • 66 kudos
      People endorse mods before trying them out. This mod sort of works. Fixing the elevator is broken, though. Had to remove the mod for that part of the quest to continue right. I'm using the UPDATED Unofficial Fallout 3 Patch. Maybe this mod worked without it.
  3. Ness92
    Ness92
    • supporter
    • 285 posts
    • 1 kudos
    this mod sounds awesome man!! xd i have just downloaded your mod and now i cant wait to do the quest and help reillys rangers to expand their base of operation damn that is cool hekk yeah. great job
  4. Varlen88
    Varlen88
    • member
    • 177 posts
    • 3 kudos
    It's a shame that the modder won't support this mod anymore. A patch to work with DC Interiors would be nice tho.
  5. radscorpion
    radscorpion
    • member
    • 102 posts
    • 0 kudos
    To those using DC interiors and RRE and getting CTD's. The DC interiors alters the Seward square where RRE guards are patrolling, so they conflict with each other. In FO3 Edit, I found out that there were two guards placed at locations in Seward square which made them conflict with DC interiors. Removing Seward Square from DC interiors helps, or removing the two guards helps. Either one solves the problem.
    1. zarcox1988
      zarcox1988
      • member
      • 33 posts
      • 0 kudos
      thanks for the heads up, always found the place getting major framerate loss before crashing altogether, so how do I remove the two guards? through FO3 edit or via console and selecting them?
    2. happyinmyhead
      happyinmyhead
      • member
      • 14 posts
      • 0 kudos
      I'd also really like to know how to remove the two guards
    3. acelogan
      acelogan
      • supporter
      • 584 posts
      • 4 kudos
      Sounds like it needs a patch.
  6. scandaldog
    scandaldog
    • member
    • 71 posts
    • 0 kudos
    how does this work with TTW?
  7. Hellsbane
    Hellsbane
    • member
    • 16 posts
    • 0 kudos
    The textures for any of the armour packs bug out for me, and ive tried it with both esp & esm to no avail.
    Ive looked to simply deleting the texture folders, but that doesn't work.
    Im using DC Interiors, but I installed the proper file for that.

    Im not sure what I can do to fix this.
    If there was some way to have the base textures un-edited, and just have the base & extra NPCs & additions, Id take it.
    Help?
    1. Scottster88
      Scottster88
      • member
      • 95 posts
      • 3 kudos
      Did you do an archive invalidation?
      When installing mods with new meshes/textures, you need to turn archive invalidation off and on again.
      This allows you to do that: Click for the ArchiveInvalidation Invalidated mod by Quarn
  8. usernamesareharddamnit
    usernamesareharddamnit
    • member
    • 42 posts
    • 1 kudos
    How do i get the UK armor?
  9. TheChestnutKing
    TheChestnutKing
    • member
    • 6 posts
    • 0 kudos
    This is a great mod but I ran into a strange bug the other day. I am playing with the BOS Patrols mod and a patrol had been hanging around the rangers compound. That was all fine and dandy but one day as I was exiting the interior of the RR base BOS decided to attack the rangers. Thankfully I had saved shortly before and was able to revert back to it but I now have a twofold question. First, if the rangers die do they re-spawn and second does anyone have a clue as to what happened? Note, during the ensuing battle no one was hostile to me.
  10. crowlotus
    crowlotus
    • supporter
    • 657 posts
    • 11 kudos
    Wish you could fix the interior. I don't know how many times I have returned here, to turn in my data, and gotten stuck because the place is too small. Any chance of expanding the interior as you map for Reilly?
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