Fallout 3

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Breepzz

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Breepzz

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About this mod

This mod adds 68 new strong/weak enemy/friendly NPCs with 39 random spawn points (one by spawn point) in the wasteland! You\'re not the only one god now! As if you play on the net. I was frustrated that the only evil humans were the raiders! Some ghoul children, warriors, ladies, fastmen and much more can attack you! They are NOT generated.

Permissions and credits
INTRO:------------------------------------------------------(screenshots with mysteries, don't want to spoil, but you can post some ones)
I added 68 new NPCs with 39 random spawn points (one by spawn point) in the wasteland. They are NOT generated, each one is unique.
Some are very strong, some not. There are "unique", children, warriors, adventures, rare giants (optional file without them), ghoul children what's you want, but often against you (they are friends with some factions)! As if you play on the net. I was frustrated that the only evil humans were the raiders! Now, other humans can attack you in the wasteland! In tried to give a different personality for each NPCs.

TO BE CLEAR:----------------------------------------------------
68 new NPCs in the wasteland:
-There is adventurers (enemy like child, warriors etc often enemy),
-Little Child (friendly of not),
-Lady (rare and friendly),
-Ghoul (friendly or not),
-Ghoul child (friendly or not),
-Gentlemen (rare and friendly),
-Giants (rare and friendly or not, optional file without them),
-One giant ghoul (very strong enemy, optional file without him),
-Flashion (wo)men (rare and very fast enemy or not),
-Farmers (friendly),
-Fault escaped (rare friendly or not) and,
-Junkie (friendly or not).

-39 spawn points. The game choses one of the 68 NPCs and put him where the marker is. Thus 39 max enemies in the wasteland "at the same time".
-With this method, you can see them often, or not. Because you must walk near the location of the marker. If you do it, it's not sure that you will see the same NPC than before, but you can see the same two times but that should be rare! In this case (even if you killed him), imagine that's an other player in the game who f****d you^^
-Each NPCs have a radius of 6000, thus if you didn't seen a new adventurer a or else, he's may be far away. They can sleep etc... if a bed is nearby them etc etc. This big radius goal is to avoid to see a new NPC at the same place each time.

INSTALL:--------------------------------------------------------------
-Put the "esp" in your data folder, where you game is installed. Overwrite old version esp if needed.
-Go into your FOMM (or data files menu, in you first menu before start the game) and mark the mod. That's better to load the esp after every mods with FOMM (the last one of the list)
-I made my children killable, but you will maybe need an other mod to be able to kill children:
http://www.fallout3nexus.com/downloads/file.php?id=376

To be sure that the mod is working you have one spawn point on screenshot.

BUGS AND IDEA:----------------------------------------------------------------
Let me know if you found a bug, or if you have a good idea to balance the spawn points and NPCs personalities. If you never saw one of the new adventurer (who wants to kill you), you have no luck.
I don't want to see too much human enemy in the WASTEland, like not enough, and I think that is a success. If you want a kind of NPC in this mod, just tell me.

1.75=>
-Fix one spawn point.
-Set wander radius to 6000 instead of 5000.
-Junkies added.
-Vault escaped added.
-Health higher for some NPCs.
-Some friendly adventurers added.

1.5=>
-One very strong giant ghoul added.
-3 flashion man and one woman (very fast strong enemies (or friendly)).

1.2=>
-3 Giants added.
-Ghoul children added.
-Name "Bad Guy" changed by "Adventurer".
-13 NPCs added.
-More spawn points set to 39.
-The 4 known merchants are essential now, because they can be attacked by the new wastelanders (enemy faction).

1.1=>
-Less ammo on the new challengers.
-10 NPCs added (bad or not).
-Children, Lady, Gentlemen, farmer and Ghoul added, all friend.
-After their spawning, they move now^^.
-Sex names in consideration.

COMPATIBILITY:------------------------------------------------
-Compatible with all.
-But with FWE mod loaded after, strong enemy will be easier to kill, and you too!
-With MMM, you will mayebe receive some help to fight creatures, or adventurers will receive some help to kill you!
-With MTC, some rare fightings for caravans, or not.

RECOMMENDED MODS for better immersion(with the same idea, or I will put 10000 mods here)=>
Marts Mutant Mod - RC 6:
http://www.fallout3nexus.com/downloads/file.php?id=3211

PassiveCritters:
http://www.fallout3nexus.com/downloads/file.php?id=594

MTC Wasteland Travelers:
http://www.fallout3nexus.com/downloads/file.php?id=3375

FWE wanderers edition:
http://www.fallout3nexus.com/downloads/file.php?id=2761

IMCN imps more complex needs:
http://www.fallout3nexus.com/downloads/file.php?id=11418

See you time for bed:
http://www.fallout3nexus.com/downloads/search.php


CREDITS:------------------------------------------------------------
Bethesda for their initiative with the GECK! +10

Rate (if you like it of course ;) ) please.

ENJOY

If you still play Oblivion, take a look at my other mods here ;) :
http://www.tesnexus.com/modules/members/index.php?id=573956a++



Cheers
A++