Fallout 3

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BrotherShogo

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brothershogo

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282 comments

  1. gornintheusa
    gornintheusa
    • member
    • 0 kudos
    Someone Should Make A Quest Mod about this in Fallout 4 maybe Side with the Japanese or the Enclave Commander
    1. gornintheusa
      gornintheusa
      • member
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      I agree becuase what if you help the Japanese rebuild their home
    2. boogerballs67
      boogerballs67
      • member
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      you really just replied to yourself a year later.. also why would anyone help the japanese ???
  2. User_2146844
    User_2146844
    • account closed
    • 0 kudos
    I wonder if how Fallout 4 version of these would look, I only assume the person stopped modding.
  3. willy669
    willy669
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    Cooll Stuff
  4. willy669
    willy669
    • member
    • 0 kudos
    wow
  5. TheCorpulent1
    TheCorpulent1
    • supporter
    • 16 kudos
    Pretty cool, although I had to go into FO3Edit and manually delete the Japanese patrol and cheat crate right outside Vault 101.  Seriously, it's really not cool to step outside of the Vault for the first time in a new game and be greeted by 4 Japanese guys in combat armor shooting me with 25mm autocannons AT LEVEL 2.  But I endorsed anyway because it's a pretty good mod in general.
    1. kakamangiumaa
      kakamangiumaa
      • member
      • 1 kudos
      l0l, i could see how that sucks
    2. melvinius
      melvinius
      • member
      • 27 kudos
      Wait, you mean you don't have all those other cheatish mods that add nuke pistol and such outside Vault 101? ;P
  6. MrMister5305
    MrMister5305
    • supporter
    • 0 kudos
    I was able to retrieve some of the stealth armors, ghost armors/helmets, and some of the weapons from travelling soldiers outside Vault 101. BUT my issue is that whenever i fast-travel to tennpenny tower or anywhere where the bases are located, i crash instantly on the load. I have everything cleaned out with FO3Edit, have the invalidation activation thingy installed and working, but just getting to the bases from the mod itself is a problem.

    Is there any solution to this!? Please help :/
    1. kavorka99
      kavorka99
      • member
      • 2 kudos
      i'm working on this mod...making it playable...but i'm adding some warhammer 40k stuff to it...

      tenpenny tower base remain japanese, the others, one have grey knights and other black templars... this way i can enjoy this mod and have cool stuf from the others
  7. kavorka99
    kavorka99
    • member
    • 2 kudos
    can someone improve this and send it to me?
  8. lorddragoblade
    lorddragoblade
    • member
    • 2 kudos
    simple armor en weapons woud be nice the vuald thing is indeed(tealc joke)game ruining
  9. Tohrment
    Tohrment
    • member
    • 0 kudos
    As much as i would like to endorse it made crash zones whenever i tried to save in certain areas, example, from the base near smith casey's garage all the way to girdershade pretty much, i hope i can fix it im not sure why but i guess for now ill just uninstall it.
    Hopefully someone will continue this work one day, it could have been epic but for now its just not worth the hassle.
  10. roguim
    roguim
    • member
    • 118 kudos
    crashed when i try to take the armor

    It's because the number of the enchantment in the armor if it's too long to appears on the pib-boy screen the game crash.
    use one of the enchant abbreviations mods to solve this
    This one i found here in nexus
    note that some power armor mods and overhauls have already do this.
    1. Tohrment
      Tohrment
      • member
      • 0 kudos
      Thanks it works now. Funny though how when i downloaded the armors seperately they worked just fine. Unless i didnt notice the armors had different effects.