Fallout 3

File information

Last updated

Original upload

Created by

Zalmoxis and DJ_Kovrik

Uploaded by

DJ_Kovrik

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Safe to use

About this mod

This mod allows you to continue your adventures after finishing the main quest regardless of end-game choices. Includes first post-MQ effects.

Permissions and credits
Mirrors
UPDATE! YAY! (...It was taking long enough :P)

IT WILL MAKE NO SENSE TO LOAD THIS MOD WITH A SAVEGAME MADE AFTER MQ!
USE A SAVEGAME BEFORE MQ (Before entering the rotunda)!

Version 0.5:
-Sarah, Elder Lyons and Rothchild not essential anymore.
-Airlock door fixed
-Added optional support for Umpa's Animations. You just have to do the "radiated hard work" in the endgame. ;)
-Also, if you have any mp3 file in ..\Data\Music\ZALpostMQ, it will be played after videos. NO MP3 HAS BEEN INCLUDED IN THIS ARCHIVE! Take your favourite sci-fi soundtrack final theme for that. :P
- Vault 101 open after MQ! :)

All other changes contain SPOILERS, so don't scroll down if you don't want to see them!

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Excerpt from readme:
------------------------------------------------
Name: FreePlay after MQ
Version: 0.5
Date: 2008/12/12
Category: Gameplay Effects and Changes
Authors: DJ_Kovrik & Zalmoxis


History
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0.5:
- Fixed bulkhead door. Opens again only after end of videos.
- Reenabled gate guards at BoS citadel.
- Autumn retires. He is renamed into "Mr. Autumn" and drops his coat and laser.
- Teslagoons take their helmets off.
- Added another FEV vial to the dead Enclave scientist, for the case the player gave his to Elder Lyons. This is for future plans or at least as a souvenir for the player. A note is added to the player making her/him aware of that.
- If the umpa animation pack (http://www.fallout3nexus.com/downloads/file.php?id=634) is installed, Sarah dances after end of videos (Timed for 1 in-game hour. After that, Sarah gets teleported into citadel, but walks back to PP)
- If any mp3 file is in /Data/Music/ZALpostMQ, it's played after videos.

0.4:
- Worked mq.txt into EndingBinksScript, including the "gasp sounds" hotfix. Note that EndingBinksScript needed a fix that resulted in the "player death" videos not play anymore. Since the player doesn't die anyway with this mod, this is not an issue we'll break our heads upon. ;)

0.3:
- Merged "Open End" mod into this. It contained the changes that make the game continue regardless of the player's final choices. Removed autotalk disabling, however, since it didn't serve a purpose anymore and was a leftover from the "Delayed End Game" mod.

0.2:
- "Quest item" flag removed from FEV Virus (so, you can drop or delete it after MQ);
- ResetQuest command added into mq.txt for re-enabling BoS members after MQ11 quest completing, seems it works (you again can speak with them, trade, repair your equipment etc.) and Sarah disabled; this also removes ProjPurity lines in Fawke's dialogue.
- added esp-file for russian version of FO3;

0.1a
- No changes in esp, just added txt-file that can help you to clear journal entries after MQ ending.

0.1
- Initial release


Contact
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DJ_Kovrik: http://forums.ag.ru/, [email protected], fallout3nexus.com
Zalmoxis: fallout3nexus.com