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rlilewis

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rlilewis

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About this mod

Shows a message box in the top left corner displaying a target\'s distance in meters when you aim down sights/scope. Can be toggled on/off. Requires FOSE.

Permissions and credits
Range Finder v1.0

Minimum Requirements:
FOSE v1.1
Fallout3 v1.4

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Install
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- Extract Range Finder.esp to Fallout3\Data
- Activate via launcher or FOMM
- Run Fallout3 using the FOSE_LAUNCHER

- If you receive an error saying FOSE does not support this version of Fallout then you must
make sure you have the most recent version of FOSE. Which of 11/04/2009 is FOSE v1.1 beta4

Site:
http://fose.silverlock.org/


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Description
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Activate or de-activate the range finder by pressing either NUM_* or the period button (dot).
You should hear a sound play.

From then on when aiming down sights or through a scope at an enemy a message will report
their distance. Note that the scope hud will block the message so you will have to de-scope to
read it.

NOTE: The range finder only works against hostile targets due to the way GetCombatTarget works. They don't have to be in combat with you, just hostile, like a bandit is.

The distance is shown in meters, using the formula:

(distance * 1.5) / 100(Apparently units are equal to 1.5cm)

Update: 12/04/2009

I have since been working on the cause of bullet rise and found the auto aim to be the culprit. I have created an auto aim fixer which unlike the others out there, actually works.

http://www.fallout3nexus.com/downloads/file.php?id=5606

Unfortunately this Range Finder mod requires the aimbot to be functioning normally and as such the two mods are incompatible. Sorry!

Since I made this mod specifically for testing bullet rise it has been rendered obsolete.

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Misc Stuff
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- Feel free to adapt or use the script in your own mod etc...
- Author: rlilewis ([email protected])

P.S Someone hurry up and make a pair of friggin binoculars!!!
P.S2 Oh yeah and an illuminated scope crosshair would be really bloody useful lol!