Fallout 3

File information

Last updated

Original upload

Created by

Hellis

Uploaded by

hellis

Virus scan

Safe to use

About this mod

A nifty device for energy weapon users.

Permissions and credits
---===Readme.txt for installation===---

The RobCo Universal Battery Recharger is a nifty, one of a kind, device, designed by (drum roll) a RobCo engineer. Never introduced in the market, this device is a prototype that can discharge most known battery types, store the energy and then recharge something else.

Right now we have two language versions, English and Spanish. I'd like to warmly thank ironhandjustice and clandlan.net for bringing the Spanish version to reality! Kudos to you guys!

===========================
-The device is located in a place with lots of RobCo technology.
-You need to do a little bit of looking around when you get to that place.
-Once you've obtained the relevant item, the device will sit your inventory (misc items).
-The recharger has it's own discharging compartment where you can put as many batteries (energy ammo type and certain explosives) as you'd want. You can find more info in the engineer's journal.
-Different batteries have different energy outputs.
-The recharger can drain everything in it's compartment and store the energy for later use. The energy core has a finite capacity.
-You can only recharge types of batteries that you already have. You need to have at least 1 battery. This is to emulate having empty batteries, without actually having to clog your inventory with dummy items.
-Discharging and recharging actually takes some time.
-You can get your recharged batteries from the same compartment.
-The device also supports Alien origin power modules (Zeta!)
-Heed the warnings and don't place random stuff in the draining compartment. Various hazards can occur including but not limited to:
*Item loss
*Energy core uncontrolled discharge
*External combustion
*Burning your dinner
===========================

When I was ready to upload the mod I came up with the brilliant idea to search if anyone had done something similar. Ironicecho has something similar, while not quite the same.
http://fallout3nexus.com/downloads/file.php?id=1696

Don't ask for the exact location of the item because I've already put enough hints in the readme and the game.
Also don't ask for the energy conversion rates, just experiment with it. If you think that it should work in some other way, tell me so.

The device started as a house item and transformed into a semi-portable version. You're not supposed to carry it around but it's quite easy anyway since you can give it to a companion.

I don't mention it anywhere but I think it's obvious that you need to drop the device before using it.

Please test it and post if you find bugs so that I can release a stable v1.0.

======
To do
======
-Get a new mesh/skin (I'm not good at modeling, if you'd like to contribute feel free to)

==============
Release Notes
==============
0.76bSP-Spanish Version!

0.76b-Alien Cell Bugfix

0.75b-Mothership Zeta DLC support

0.73b-Texture repair attempt, again

0.72b-Texture repair attempt

0.7b -Portable edition (house edition discontinued)
-Interface menu redesign
-Mesh cleanup
-Core maximum capacity enabled

0.6b -Initial beta release