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SangRahl

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SangRahl

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About this mod

Addon to allow limited compatibility with Joefoxx082\'s \'Wattz Laser Weapons\' mod.

Permissions and credits
Name: Weapon Mod Kits - Wattz_Laser_Weapons_Addon
Version: 1.1
Date: 3/16/2009
Category: Weapons
Requirements: Fallout Script Extender (FOSE), antistar's 'Weapon Mod Kits'v1.1.2 (or greater), joefoxx082's 'Wattz Laser Weapons'
Author: Sang'Rahl
Source: http://www.fallout3nexus.com/downloads/file.php?id=4781

Description
===========
With the release of Version 1.1 of 'Weapon Mod Kits', I quietly mourned the loss of my classic Wattz weapons. So, rather than just stand idly by and leave them behind, I got to work making them as compatible as I could.

This Addon will give the same 'WMK' functionality to the Enclave Laser Weapons, and allow the use of Scope Mod Kits with the Wattz 2000 Laser Rifle and unique Wazer Wifle.

*Due to constraints with Nifscope not allowing the editing of the Wattz models (and my own lack of skill in Nifscope if they'd been able to be opened) the other upgrades are not used at this time... Should another modder be able to produce the needed modifications, I'd be happy to implement them in the future. (Yes, Auto-Fire kits require no mesh changes, but compaired to the AEP7/AER9 weapons, I've personally viewed the Wattz 1000/2000 models more like Target Shooter/Sniper weapons, than streetsweepers.)

Location
========
All weapons modified in this mod are left untouched in location and method of retrieval.

Details
=======
MAJOR DISCLAIMER: 'Weapon Mod Kits' v1.1.x is required for use and, as such, so is FOSE (and any required official patches needed to run FOSE).

Laser Pistol / Smugger's End are NOT currently upgradable.
Laser Rifle / Wazer Wifle can ONLY be upgraded with a Scope.
Enclave Laser Pistol/Rifle can be upgraded to the full normal extent of 'WeaponModKits'v1.1

All normal functions of 'Wattz Laser Weapons' should fully remain intact. No changes have been made to Joefoxx's previous edits for Casdin, so only unmodified weapons may be turned in to the Outcasts.

This mod does NOT use the Classic Laser Weapon sound effects, as this is a direct port of Joefoxx's original mod.

Required/Suggested Mods or Utilities
====================================
Required:
- 'Wattz Laser Weapons'
- 'Weapon Mod Kits'v1.1.2 or above
Note: Both 'WMK' and 'Wattz Laser Weapons have been made "masters" to this Add-on, and any tampering with GECK will break this mod beyond basic repair.
- FOSE v1 or above
- ArchiveInvalidationInvalidated - Bar-none one of the most useful utilities for easy installation and removal of texture/mesh mods.

Suggested:
FOMM - My personal preference for mod management.

Install
=======
1. Extract and Copy files to (install folder)\Fallout3\Data\
2. Make sure that it loads AFTER 'Weapon Mod Kits' in FOMM or whichever Fallout Mod Launcher you use.

Uninstall
=========
*Note: Any currently modified Wattz weapons will be lost on uninstallation. It is strongly advised to remove any mods attached to any 'unique' weapons via 'Weapon Mod Kits' prior to uninstalling this plug-in, just in case.

1. Start your Fallout Mod Launcher of choice, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

If you are completely removing all of 'Weapon Mod Kits' or 'Wattz Laser Weapons', please see the Readme notes applicable to each for proper procedure.

Files/Folders to be removed on unstallation in this mod:

-Files-
WeaponModKits-Wattz_Laser_Weapons_Addon.esp

Upgrade
=======
Later upgrades will also be 'drag&drop' installation, unless stated otherwise at time of release.

Incompatibility
===============
As this is dependant on the use of Antistar's 'Weapon Mod Kits' mod and Joefoxx's 'Wattz Laser Weapons', all of the same restrictions apply to incompatibility.

Any mods that alter the textures or models for these weapons and is loaded AFTER 'WeaponModKits-Wattz_Laser_Weapons_Addon.esp' will overwrite the changes made by this mod.

Known Issues or Bugs
====================
No bugs are currently known at the time of initial release.

History
=======
1.1 - 3/16/'09: Updated for compatibility with 'WMK'v1.1.2 (BigGuns edition)
1.0 - 3/12/'09: Initial Release

Contact
=======
You can find me on Fallout3Nexus/TESNexus as 'SangRahl'


Credits
=======
Thanks to Bethesda for creating Fallout3.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Sincerest Thanks and Appreciation to all who helped make this mod possible, especially since they all have _far_ more talent than I do:

Antistar - For his revolutionary 'Weapon Mod Kits' release, his assistance with feedback, and putting up with my updates when things worked and rants when they did not.

Joefoxx082 - For his masterful work at bringing the past forward into the future with is Classic Weapons mods, and allowing others to tinker with his work.

Tools Used
==========
Fallout Mod Manager / TESsnip - http://timeslip.chorrol.com/fomm.html
Fallout Script Extender (FOSE) - http://fose.silverlock.org/
FO3Edit - http://www.tesnexus.com/downloads/file.php?id=11536
GECK - http://static.bethsoft.com/fo3/geck.zip
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod for private use, but due to the "plug-in" nature of this mod to 'Weapon Mod Kits' and 'Wattz Laser Weapons', and the use of other people's work in the textures/models used, if you wish to redistribute or modify this work further, premission must be acquired from myself and the other persons involved in the creation of this mod and proper credit be given for any works used.