Mod Name: Two-Handed SMGs
Version: 1.0
Date: 3/3/2009
Category: Animations
Author: dd409
Description
-----------
Ever think it's a little unrealistic that your character holds and fires a sub-machine gun with one hand?
This mod changes the 10mm SMG animation to be slightly more realistic by making your character hold it with two hands instead of one. Also, because your character is now holding the SMG with two hands it will be slightly more accurate (+4% in VATS) and SMGs now benefit from the Commando perk instead of Gunslinger. Other than that, no performance changes.
Due to the limitations in the G.E.C.K., this is the closest I could get to making it look natural. Sorry if it isn't perfect.
Update: Added higher-res screenshots ;P
Installation
------------
Just copy the SMG Mod.esp file to your data folder, then select it in either the data files manager or your own mod manager.
Compatibility
-------------
This mod (obviously) modifies the 10mm SMG and Sydney's 10mm "Ultra" SMG.
This mod only affects the vanilla SMGs, and will not change the grip on any SMGs added by other mods. It should be compatible with antistar's Weapon Mod Kits, as long as my mod is loaded after WMK.
Thanks, and be sure to comment & endorse!
Version: 1.0
Date: 3/3/2009
Category: Animations
Author: dd409
Description
-----------
Ever think it's a little unrealistic that your character holds and fires a sub-machine gun with one hand?
This mod changes the 10mm SMG animation to be slightly more realistic by making your character hold it with two hands instead of one. Also, because your character is now holding the SMG with two hands it will be slightly more accurate (+4% in VATS) and SMGs now benefit from the Commando perk instead of Gunslinger. Other than that, no performance changes.
Due to the limitations in the G.E.C.K., this is the closest I could get to making it look natural. Sorry if it isn't perfect.
Update: Added higher-res screenshots ;P
Installation
------------
Just copy the SMG Mod.esp file to your data folder, then select it in either the data files manager or your own mod manager.
Compatibility
-------------
This mod (obviously) modifies the 10mm SMG and Sydney's 10mm "Ultra" SMG.
This mod only affects the vanilla SMGs, and will not change the grip on any SMGs added by other mods. It should be compatible with antistar's Weapon Mod Kits, as long as my mod is loaded after WMK.
Thanks, and be sure to comment & endorse!