Fallout 3
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Army L

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Army L

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About this mod

The best of 4 weapons rolled into 1

Permissions and credits
This weapon combines all the best parts of a shotgun, an assault rifle and a sniper rifle into 1 weapon, without unbalancing the game.

When equipped, a menu is shown, and you can pick a setup suitable for the situation at hand:
- Assault mode will allow rapid fully automatic fire, but at a cost of accuracy, and damage per shot.
- Close Combat mode will fire a multiple beams with high damage, but the beams will fly all over the place.
- Standard mode gives the weapon all the attributes of a normal Laser Rilfe, with good accuracy, high durability, but average damage.
- Sniper mode is 100% accurate, deals massive damage per shot and gives access to a scope. However, each shot takes up 3 MFC.

Additional features:
-Companions can use this weapon with full functionality. Just give them a gun, in any mode and some MFC.
-No need for FOSE! The scripts are entirely written with the basic commands from GECK V1.1

There are currently 2 placed in the woman's restroom in Megaton. (I know it's a poor location-chose, I will fix it later)
They have 100% and 50% health. This allows some basic tests to be done.

Do you like this mod, and would see more of it? Check out my energy weapons overhaul:
http://www.fallout3nexus.com/downloads/file.php?id=6987

This is the first proper version, without any glaring errors or issues. Still:
1) When the weapon is equipped, it's dropped from it's hotkey.
There is a hotkey item to fix this. It can be found in the Armor catagory.

2) Balance the weapon properly, in regard to
I don't know how many MFC you would find in the game compared to other ammo.

All feedback regarding the mod is appreciated.
This mod is currently hosted on the Fallout 3 Nexus. I can be contacted there, well, with 'contact the author' right up there, or via the leave comment link.

1 march 2009:
Uploaded Readme
8 march 2009:
Status: Little progress so far. I'm currently awaiting if FOSE v2 will allow for more options, but I'm still trying to work around FOSE, if posseble.
18 march 2009
Rondivu is working on this mod and has uploaded his version for me to check. See his progress at http://www.fallout3nexus.com/downloads/file.php?id=4923
Requires FOSE.
11 may 2009
Uploaded a brand new file, which fixes a few bugs in the previous version, most notably the health-lock, and adding a standard mode, which is just like the laser rifle I aim to one day replace.
16 may 2009
Fix the weapon-eating bug! Finally the mod works as intended. I can finally start working on the Hotkey-item!
17 may 2009
Fixed the hotkey item! I have successfully made my first mod, fixed all the bug in it, and uploaded it to the Nexus.
I feel so good about myself I could, no, will dance!
25 may 2009
Sick as a dog, and with all the crap about patching, no progress. There seem to be a few bugs in the uploaded vesion, I will fix them as soon as posseble.
28 may 2009
Messed up the scripts in the previous version. Fixed it now. Working on a version with NPC-support
1 june 2009
Fixed the bugs with the hotkey-item eating weapon health.
The weapon can now be wielded by player and companions alike.
2 june 2009
AAARRRCH!!! You think you solve one bug, up pops another! Updated the file to fix the bugs, but there is now a glitch: NPC's will keep the extra weapon modes. This isn't too big of a problem, unless you want your character to use a different MFC-powered weapon.
One fricking hour later.
AAARRRCH!!! The horror THE HORROR. Fixed the NPC bug with a hideous script, but it works. Again all feedback is appreciated, but especially when it helps improve the mod.
6 june 2009
EvilNeko pointed out a problem with the VATS animation for firing the assault mode. I've replaced it with a shorter one, fixing the timing, but the gun still fires from the hip instead of the shoulder.