Greetings.
This mod is more for personal use, but like my other mods I do tend to update them when needed.
This mod adds a Mirelurk outside of Vault 101 that is based on character level. As you level, so does it.
Current stats for the pet is what I thought would be balanced for it.
Health: (15*Level)+85
Damage: (3*level)+(Strength/2)
Strength: 9
Perception: 7
Endurance: 10
Charisma: 3
Intelligence: 6
Agility: 5
Luck: 5
While following you, it can carry items ( Does not use them as far as I know ). It acts like NPCs Followers in game _most_ of the time. ( I have not fully tested it in many circumstances ). Telling it to stay will add a map marker to it. ( ONLY applies when outdoors )
Installation:
1) Unzip and place the .esp to Fallout 3's Data Folder.
2) Open launcher of your choosing and check CMF-MirelurkPet.esp on.
Uninstall:
1) Uncheck with launcher or delete it.
-Version History-
1.0.0 : Initial Release.
1.0.3 :Fixxed AI issues. Updated Packages.
As always. Post comments / feedback about this mod. ( As for those likely to ask, I am not a good model editor or artist heh )
This mod is more for personal use, but like my other mods I do tend to update them when needed.
This mod adds a Mirelurk outside of Vault 101 that is based on character level. As you level, so does it.
Current stats for the pet is what I thought would be balanced for it.
Health: (15*Level)+85
Damage: (3*level)+(Strength/2)
Strength: 9
Perception: 7
Endurance: 10
Charisma: 3
Intelligence: 6
Agility: 5
Luck: 5
While following you, it can carry items ( Does not use them as far as I know ). It acts like NPCs Followers in game _most_ of the time. ( I have not fully tested it in many circumstances ). Telling it to stay will add a map marker to it. ( ONLY applies when outdoors )
Installation:
1) Unzip and place the .esp to Fallout 3's Data Folder.
2) Open launcher of your choosing and check CMF-MirelurkPet.esp on.
Uninstall:
1) Uncheck with launcher or delete it.
-Version History-
1.0.0 : Initial Release.
1.0.3 :Fixxed AI issues. Updated Packages.
As always. Post comments / feedback about this mod. ( As for those likely to ask, I am not a good model editor or artist heh )