Fallout 3
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Joolander

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Joolander

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About this mod

Now Energy Weapons skill is a viable alternative to Small Guns. Adds new weapons, changes old ones

Permissions and credits
===Upcoming additions===
i am working on getting a plugin for anchorage users to be able to have a gauss rifle that can be found in the wasteland, so you can repair the thing. as of now, the Gauss Rifle behaves as normal


===What this mod does===
-Replaces all regular laser pistols with the Wattz 1000 Laser Pistol from the classic fallout games
-Replaces all regular laser rifles with the Wattz 2000 Laser Rifle from the classic fallout games
-Replaces the Smuggler's End unique pistol with the Magneto-Laser Pistol design from Fallout 2
-Replaces the Wazer Wifle unique rifle with the Wattz 2000 Ext. Cap design from Fallout 2
-Adds classic sound files to the weapons, so they will sound as they did in the classic games
-Changes the Fallout 3 laser Rifle to AER9 Auto-Laser Rifle
-changes the Fallout 3 laser Pistol to AEP7 Auto-Laser Pistol
-adds more Micro Fustion Cells to the loot (you will be using more)

*Random loot and vendors vary between the Wattz series and AER/AEP series*


===Balance notes===
-the AEP7 Auto-Laser Pistol behaves like a Laser SMG
-the AER9 Auto-Laser Rifle behaves similarly to a laser version of the chinese assault rifle
-the Wattz series weapons shoot less rounds before needing a reload, and have a slower rate of fire as compared to the AER9/AEP7. Each shot is more accurate and slightly more powerful and uses 2 charges (except for the Wazer Wifle)
-the plasma weapons also use 2 charges for each shot. they are still a great short range alternative

*this was done to try and differentiate the roles that the Energy weapons have*

so, now your energy weapons users can have a little more variety, and a little more punch if you have enough skill!!

===Where to find===
-Enclave forces are most likely to be carrying AEP7s and AER9s. some will use Wattz 2000s. plasma weapons are just as common in the Enclave as usual
-Wattz 2000s will mostly be carried by the BoS, Outcasts, Talon Mercs, and Regulators. AER9s will sometimes appear in these groups, more commonly in the BoS and Outcasts
-Wattz 1000s can be found in the hands pretty much anyone who carries a Laser Pistol
-AEP7s will sometimes be found carried by BoS and Outcasts, but not as commonly as in the Enclave
-vendors and loot will alternate between the AER/AEP series and the Wattz series

please feel free to comment and leave any suggestions. if you find any bugs or you feel something is not right, please report it

===KNOWN ISSUES===
-The AER9 rifle has a long burst in VATS that i cannot remove. ive adjusted its actions points to counteract this

-Protector Casdin will accept the AEP7/AER9, but the voice file will not play when he does. im still trying to fix this

- for some reason, this mod seems to conflict with the MEC Gauss Minigun mod.... i have absolutely no idea why


===Legal stuff===
-original meshes by joefoxx082
-original textures by joefoxx082
-weapon balancing by joolander
-"new" Weapon sounds by Interplay, extracted and adjusted by joolander

*if you use this mod in your mod, please credit joefoxx082 for his hard work on the models, and me to a lesser extent for balancing, sounds, and naming conventions*


===Installation===
just copy all these files to your Fallout3\Data folder


and make sure to change the

bInvalidateOlderFiles=0

to:

bInvalidateOlderFiles=1


In the file named FALLOUT.INI (its just a text file, so relax :) )

save the file and enjoy