Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

Loxy

Uploaded by

Loxy38

Virus scan

Safe to use

About this mod

Features: A Mirelurk King Companion called \'King\' Hire and Fire him, Tell him to wait and access his Inventory to use him as a PackMule, A Teleporter just in-case you loose King, You can heal King in and out of Battle if you Have enough Stimpaks. You Do Not need the Sharing and Caring Mod!

Permissions and credits
Description for: King - Mirelurk King Companion
________________________________________________

Version: BETA 2 (W.I.P)
Date: 17/02/2009

Features:
A Mirelurk King Companion called 'King' Hire and Fire him, Tell him to wait and access his Inventory to use him as a PackMule, A Teleporter just in-case you loose King, You can heal King in and out of Battle if you Have enough Stimpaks. I will be adding lots more soon like Sandbox and Various other dialogues. You Do Not need the Sharing and Caring Mod!


Things to note
_______________

This is a BETA Release and a WIP so please keep this in mind when Rating this mod. I will add lots to King over time but thought I would release him now so we can all work out how best to make him better. Anyone who uses any of my mods knows I give lots of support so if you have any comment, questions or ideas then PM me or leave a comment or even Email Me @: [email protected]

King's Very Overpowered at the moment, He's designed to be played on Hard to Very Hard and with Mart's Increased Spawn mods. There not required but it's advised that you use them.

Also I would not use King unless you have completed the game at least Once or he will seriously unbalance your enjoyment of this Great game.

Update:
King's had his health dropped down to a more realistic level (About Half his previous health) but he's got a lot more drawbacks now like he needs about 6 stimpaks to fully heal him due to his large size.

__________________________________________________________________
The Excellent Mart's Mods:
http://www.fallout3nexus.com/modules/members/index.php?id=86563
__________________________________________________________________

King's Not set to Essential so he can Die. Its unlikely but keep this in mind.

King's Set to Ignore all friendly fire attacks but there will be options to change this and the Essential flag in King's first release.

__________________________________________________________________

Version History
________________

BETA 2:
Removed King's auto-heal which I felt seriously made him overpowered, Tweaked his stats down about Half, Increased his follow distance slightly, A few other minor tweaks.


BETA 1:
Initial Release.


Know Issues
____________
Nothing apart from he may get stuck every now and again due to his size which is a little smaller than a regular Mirelurk King but if it happens just use his teleporter. This is not really a issue but he does like to wander and pause every now and again which is normal, Don't worry he will catch up to you, King does not have a voice and never will do.
_____________________________________________________________



How to Find King
________________
Look for him Near the banks of the Exterior of Rivet City. Go to where the bridge intercom is located and look out towards the cars in a line towards the water. He's waiting near the cars.


How to Install King
____________________
Copy the Data folder into your Fallout 3 Folder and Overwrite when Prompted to. Enable KingCompanion.esp with Fallout 3 Launcher or with FOMM(Fallout 3 Mod Manager).

Get FOMM from here: http://timeslip.chorrol.com/fomm.html
______________________________________________________________

How to use Kings Features
__________________________
In and out of Battle King can be healed if you have enough stimpaks. How this works is if King's health falls below 100% but above 60% you will be given an option when you talk to him to heal about 40% of his health and Cripple conditions for the cost of 1 player Stimpak, If King's Health falls below 60% then the same applies but the cost will be 2 player stimpaks for the same results.

King's Teleporter is useful if for instance he goes off on one of his wanders or if for instance you tell him to wait and you loose him. Also handy if he gets stuck due to his size.

_____________________________________________________________


WARNING:
As with all mods. Backup your saves before activating just in-case theres some major Plot/Game busting bug there. I doubt it but you never know. You have been warned!

______________________________________________________________

Thanks and Greets goto all the excellent modders at Fallout 3 Nexus, Beth-Soft for Fallout 3 + GECK.

______________________________________________________

Please if you have any requests or Issues then please can you comment and or PM Me + Also would you be so good as to rate the mod and give kudos or whatever, Thanks.
______________________________________________________


*****************************************************************
Find all my other mods here:
http://www.fallout3nexus.com/modules/members/index.php?id=939131
*****************************************************************


Legal
_____

You are permitted to use this mod (Esp Only) to do whatever you want with apart from you are not allowed to use the (ESP) for financial gain. All I ask is you give me credit for my work.


Please do not upload this Archive or any of its components to any other website! I only give permission for this archive and its contents to be uploaded to Fallout 3 Nexus ( http://www.fallout3nexus.com ).


Thanks for Trying King and I hope you Enjoy Him like I do.