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34 comments

  1. Vorrr
    Vorrr
    • supporter
    • 8 kudos
    It seems to be possible to get it to point exactly to the place where the weapon is. Open the mod in the G.E.C.K. editor and find 'FirelanceQuest' in the 'Actor Data' - > Quest section. Select the 'Quest Objectives' tab. Change the value in the 'Target Ref' field to FFEU08Marker2.

    According to the script, there are 4 areas where alien cells are dropped, and the weapon is always placed in FFEU08Marker2.

    It's probably also possible to add the other 3 areas as additional quest markets (to have all of them show up on the map). I haven't tested this part myself, but I think for that you would have to add FFEU08Marker3, FFEU08Marker4, and FFEU08Marker5 as additional values in the 'Target Ref' field.
  2. DanDectis
    DanDectis
    • member
    • 1 kudos
    I really like this quest, but am actually still having trouble finding the firelance! It happened to fall in a very bad location with cliffs on either side...I guess I expected the location to point to the firelance...but that isn't the case? It's probably better that way, I'm sure Ill find it
    1. Lines22
      Lines22
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      • 0 kudos
      Use dog meat get him to find it for you in the area.
    2. Ajiqmukiz
      Ajiqmukiz
      • member
      • 2 kudos
      just noclip dude
  3. Lines22
    Lines22
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    • 0 kudos
    Is there a way to recreate this in tale of two wastelands?  for me I just kept jumping to random encounter zones till it forced the event.  However I would like a way to not have to do that and just enjoy the game and when it happens it happens.
  4. Linygami
    Linygami
    • supporter
    • 5 kudos
    On my most recent playthrough, I caused an accidental exploit by means of saving just a little ways away from Tenpenny Tower, and I found that I could force different random encounters within a nearby structure.

    I could keep reloading the save until I got an interesting Random Encounter to occur. I didn't even realize that the Firelance Event was one of the ones that could happen there, but it did, and this mod worked like a charm.

    Not only that, but it worked in perfect tandem with this mod by Crystalking52. The Quest started just after the UFO crash, and I found the Dead Abductee inside the building.

    Endorsing both of these mods immediately.  :)
  5. bct18181
    bct18181
    • premium
    • 29 kudos
    Great mod. Quest marker points at the Firelance and it works even if you've already had the random encounter occur.
  6. RevanFanMan
    RevanFanMan
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    • 21 kudos
    I doubt anyone is keeping track of this mod anymore but every time the firelance lands it hits in an unreachable area. I don't know if it's no clipping into the ground or what. I have my character literally standing at the marker but I can't find anything.
  7. Selacha
    Selacha
    • member
    • 6 kudos
    Incredibly useful, I didn't even notice when it happened, but suddenly a quest popped up and I'm off getting my little alien gun. Super useful, 5/5.
  8. OriginalWolfMan
    OriginalWolfMan
    • member
    • 1 kudos
    At long last, i won't be looking around for a crashed ship every 5 minutes when I hear an explosion
  9. jptcrazy
    jptcrazy
    • member
    • 0 kudos
    all I can say is THANK YOU. also endorsed
  10. DannyKayne
    DannyKayne
    • member
    • 0 kudos
    Thank god for this mod. I spent 2 hours trying to trigger the event at an A class area I had figured out the trigger for before giving up and getting this mod. I've played through the game 5+ times and I've had the firelance on multiple characters, so I thought I wouldn't miss the trigger, but low and behold, the firelance had fallen through the streets at Bethesda (after seeing the cells on the ground, a raider was nice enough to pick it up out of the ground giving me 9 more power cells..). Personally, I blame Fellout for making it so you can't see anything at night...