Fallout 3

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CrowBennett08

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Crowbennett08

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About this mod

a series of Quests that puts you in hot pursuit of some of the wasteland finest imported weapons. Please Rate, even if you think it sucks. but please PLAY THE MOD BEFORE YOU RATE IT!

Permissions and credits

__CHANGELOG__ 2-18-09

The quest should be totally clean now. Many Thanks to Try.
If you happen to start a new game, RE-DL this file, and you should have no problems with any of the quests. i won't get into the details of it all, but let's just say i've learned a lot in the last 48 hours. I plan on making more though.So i hope that's good news for everyone. Enjoy!

Start the Quest in Megaton or Tenpenny Tower

Megaton: a note in jericho's house
Tenpenny: a note on Gustav's Desk

____________________________________________________________
I have tested this with all the mods i play (and it's a lot) and no CTD's (crash to desktops) or missing reference's!!!! i'm so proud of myself. that being said.

You can now do this quest like a normal person. only 2 things left to fix, initially disable the Bosses in quest 2 (so you don't run into them if you are not on quest), and initally disable the weapons from quest 3 (so you don't get them early and accidentally start the quest)



INSTALLATION:

1. Copy Weapon Master.esp into your data folder
2. in fallout launcher or FOMM, or FOMS, check Weapon Master .esp then lauch the game.

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UNINSTALL

1. Delete Weapon Master.esp from your Data folder

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CREDIT:
Thanks to:
Bethesda!!!!! most awesome developer ever!
Tryntkwtmes, for helping a hack like me!
and all modders!


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Changelog=================================================

Weapon Master Quest V 1.2 BETA

This version adds a small little quest and reveals the location of the seven bosses, giving you waypoints for each of them.

I am having some trouble figuring out how to remove the waypoints once you kill a boss. After you kill all the bosses, i want to add another
similar waypoint system of locations for the rest of the weapons.

i'd say this is about 1/3 of the quest line.

THE QUEST LINE START IN MEGATON AT JERICHO'S HOUSE, YOU MUST STEAL A NOTE TO ACTIVATE THE QUEST.TESTED IT SEVERAL TIMES, WORKS OK, I HAVE A LOT OF MODS SO I DIDN'T TEST IT WITH ALL OF THEM, SO USE AT YOUR OWN RISK. BUT I SERIOUSLY DOUBT ANYTHING WILL BUG OUT. I'M VERY CAREFUL WITH MY MODS.

Unzip and copy .esp file to your data directory, just like all the rest of the mods.

i really want to finish this one, if anyone can help me please contact me at my regular email. [email protected]

THANKS!



The forfeiter weapon is now fixed.

Ok. This file should work without having to DL meshes or anything like that, just plug it into your DATA folder and go!

Here's what it adds:

20 new Weapons:

The Bitch Rifle
Chink-o Rifle
Clint
Eagle Eye
Firebird
The Forfeiter
Fucking Hostile
Goldie- a pistol that shoots one .308 round!
Hobo Assult Rifle
Hu Sui
Model A
Model B
Model C
Mr. Nader
Nubuo
Item 12b
Item 10a
Remington .243
Winchester .222

7 of these weapons will be obtainable only by beating subfaction bosses located throughout the wasteland.

BOSSES:

Queen Bitch- somewhere in the wasteland
Bullbait- a Raider
Nubuo Eamatsu- He's Chinese
Clint Westwood- Likes Comics
Eagle- up high
Jim Tenpenny- Trying to formulate a plan, in the west
Alpha Dog- Somewhere out there.

I will give you some hints on locations of some of the weapons in my README file. :Dgood luck. have fun! i sure did testing it!