Fallout 3
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Cehan

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Cehan

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Changes few Projectile values so now fired bullets are 10x faster, and has 10x range. Those no longer leave trace. Second plugin brings the same changes to Weapon Mod Kit.

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Changes few Projectile values so now fired bullets are 10x faster, and has 10x range. Changed all (and only) conventional projectiles (so literaly bullets), plus laser riffles (but those still leave traces in both versions).

There is a version with or without tracers now. The reason for this is very simple - to many guns firing at the same time causes lag. No tracers lowers those lags. And as far as i know the only wepons that would use traces are assault riffles.

As requested, added 2x faster bullets with no tracers.

Since those tweaks are very simple to do, i'll explain it here how to do it (it realy takes longer to open and close GECK then to do those changes):

Open "Special Effects" subcategory from "Object Window".
At the bottom of this tree, there is "Projectile" subcategory, click on it.
Now double click any projectile you want to edit.
"Speed" is projectile velocity (if you feel like toying, make Fat Man use default 10000 speed - thats so much fun!)
"Range" - speaks for itself
"Tracer chance" goes like this: 1.00 = 100% and 0.01 = 1% chance.

Second plugin brings the same changes to Weapon Mod Kit.
Edit: WMK plugin doesnt work. Working on it.