Changes few Projectile values so now fired bullets are 10x faster, and has 10x range. Those no longer leave trace.
Second plugin brings the same changes to Weapon Mod Kit.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
0
File credits
0
Donation Points system
This mod is not opted-in to receive Donation Points
Changes few Projectile values so now fired bullets are 10x faster, and has 10x range. Changed all (and only) conventional projectiles (so literaly bullets), plus laser riffles (but those still leave traces in both versions).
There is a version with or without tracers now. The reason for this is very simple - to many guns firing at the same time causes lag. No tracers lowers those lags. And as far as i know the only wepons that would use traces are assault riffles.
As requested, added 2x faster bullets with no tracers.
Since those tweaks are very simple to do, i'll explain it here how to do it (it realy takes longer to open and close GECK then to do those changes):
Open "Special Effects" subcategory from "Object Window". At the bottom of this tree, there is "Projectile" subcategory, click on it. Now double click any projectile you want to edit. "Speed" is projectile velocity (if you feel like toying, make Fat Man use default 10000 speed - thats so much fun!) "Range" - speaks for itself "Tracer chance" goes like this: 1.00 = 100% and 0.01 = 1% chance.
Second plugin brings the same changes to Weapon Mod Kit. Edit: WMK plugin doesnt work. Working on it.