Fallout 3
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Lork

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Lork

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23 comments

  1. underskyzx
    underskyzx
    • member
    • 2 kudos
    NPCs walk, strafe, backpedal SO fast that limiting movement only to player and not NPCs wouldn't make sense.
    1. highhthere
      highhthere
      • premium
      • 332 kudos
      Well then either a) edit NPCs walk, strafe and backpedaling or b) don't use the mod. Lmao.
      Anyway, love this little edit so thank you Lork! ^_^
    2. Modling
      Modling
      • supporter
      • 28 kudos
      I think it is not so easy to make, hence the modder do not made it. Oblivion has the same problem, PC and NPCs has different speeds, and when you use a companion mod, they follow you in a funny way to maintain the distance. Recently was published an Oblivion mod called "Zek's Universal Movement Speed" that makes PC and NPCs move to the same speed. That could be the solution for this problem in FO3, if it were applied here in some way.
  2. maiqheliar1
    maiqheliar1
    • member
    • 0 kudos
    is there anything like this mod for new vegas
    1. ClassicDoomGuy
      ClassicDoomGuy
      • member
      • 0 kudos
      project nevada has this functionality
  3. Snikers
    Snikers
    • supporter
    • 0 kudos
    Worked like a charm! I know have a reason to turn my back and run if I need to put some space between me and the enemy. It's made my fights against melee opponents much more dynamic and tactical.
  4. hoonatic
    hoonatic
    • member
    • 3 kudos
    Love it
  5. wildyracing
    wildyracing
    • member
    • 1 kudos
    Hi, I like your mod for Fallout 3 - "Slower backpedaling". I want to use it, but I prefer if all the NPC are all affected with it, not only me. They tend to run backwards often at full speed, which puts the player in uneven position. So, I would ask, because you mentioned it in the mod's topic that ypu consider to make it work for all the npcs. Did you do it?
  6. ElderMalaclypse
    ElderMalaclypse
    • member
    • 27 kudos
    Love the Mod...do have a suggestion/critisism tho.

    I use the agility option to calculate my backpedal cuz I like the idea that a more agile person would be better able to move backward without tripping over themselves, rocks, debris, what-have-you. And I just dont like a flat rate of 50% backpedalspeed, as I improve so shall my movement, it's the RPG way.

    Anyway, In your calculation as soon as I reach 8 agility I move backward without any penalty. I feel even the most agile person would still be unable to move in reverse as fast as they can move forward. My suggestion is to simply change your multiplier to 7 instead of 10.

    Doing so will result is a backpedal speed of -73% at 1 agility instead of -70%, -52% at 4 agility instead of -40%, -24% at 8 agility instead of 0%, and at 10 agility there is still a small reduction in backpedalspeed of -10%.

    Thats how I modified your formula for my game. Seems better to me but that is of course just my opinion.

    A great mod either way!

    Thx - Mal
  7. ravenclawtom
    ravenclawtom
    • member
    • 0 kudos
    "run or shoot" throw a pipe bomb. then run
  8. TechnoBanana
    TechnoBanana
    • BANNED
    • 0 kudos
    Amazing, now i no longer look like a mutated marathon runner!
  9. twilightblade
    twilightblade
    • BANNED
    • 8 kudos
    i ran backwards once, i tripped, landed on my butt, and my pants nearly came off, haha

    great mod!
  10. Nekrocow
    Nekrocow
    • member
    • 1 kudos
    It was really cool until a Super Muttie started running backwards ¬¬

    It should affect NPCs also!