Fallout 3

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Created by

MrSlackPants

Uploaded by

mrslackpants

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About this mod

Adds night vision goggles at moira.

Permissions and credits
**Added optional no model .esp**

FOSE is a msut for this mod to work! (http://fose.silverlock.org/)

1. What it does?
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It adds nightvision goggles to the game. I'm aware there are others, but basicly i just wanted to make some of my own. So there you go. First things first though, i have fellout installed, so this mod was made with that in mind. Second. You will need FOSE to use this mod. (http://fose.silverlock.org/)

You activaye/deactivate nightvision with the "N" key. The goggles drain power though, so when the goggles are drained you need to recharge them. This can be done with small energy cells, microfusion cells, electron charge packs or fission batteries. The first will have the least power and the last will have the most. Meaning that with fission batteries you will have the longest nightvision time.

You have the option to autocharge the night vision, so you wont have any fuss of charging them. Also auto charge will mean no sudden darkness since they will be charged just before they run out of power. So as long as you have energy to charge, you will have a continued nightvision. Of course, the drawback of this is that it will automaticly remove items from your inventory.

Battery power goes from:

Power source:Amount:Duration:
- small energy cells101,5 minute
- microfusion cells55 minutes
- electron charge packs210 minutes
- fission batteries120 minutes

When you set auto charging on you can choose in what way to charge. Pick small energy cells first, fission batteries last. Or fission batteries first, small energy cells last. The amounts used differ between power sources as well. (look in table above) And you can also chooce to include and exclude certain power sources from being used. Like preventing autocharge will use fission batteries or electron chrage packs for recharging. This is good for reserving that particular ammo if you use a weapon that uses that particular ammo it for example.

If you turned auto charge on and you want to turn it off again, you need to un-equip and re-equip the glasses, this will trigger the option menu again. I did it this way to prevent the need for another bound key and keeping it more compatible with other mods that use keys. If i get a lot of fedback on this key though i'm willing to give people a few alternatives, but untill then i'll just use the N key. Also, remember that you can always add the goggles to a quick slot to quickly spawn the menu again.

New in version 1.3 is that you can change the brightness for your goggles. By default these are bound to the numpad + and -, but you have the option to bind them to different keys. Just spawn the menu and you'll find it. I have to give you a few alternatives instead of letting you decide the key, due to limitations in scripting. If you got any problems with brightness let me know as well. i.e. too bright, not bright enough, need a step in between. Things like that.

There are 2 different esp files now. 1 where the nightvision uses shades as a model, the other one uses no model at all, allowing you to equip other headgear while using the nightvision.

And last, You can buy them from moira. Who else then our dear, dear moira.