Fallout 3
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CMF Darkfirebird

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Darkfirebird

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About this mod

Adds a small Rad Scorpion companion in game.

Permissions and credits
Greetings.

This mod is more for personal use, but like my other mods I do tend to update them when needed.

This mod adds a Rad Scorpion outside of Vault 101 that is based on character level. As you level, so does it.

Current stats for the pet is what I thought would be balanced for it.
Health: (15*Level)+50
Damage: (3*level)+(Strength/2)

Strength: 8
Perception: 8
Endurance: 10
Charisma: 5
Intelligence: 8
Agility: 8
Luck: 5

This pet also does not open any doors ( but it is scripted to move to you when you enter interiors etc. ) While following you, it can carry items ( Does not use them as far as I know ). It acts like NPCs Followers in game _most_ of the time. ( I have not fully tested it in many circumstances ). Telling it to stay will add a map marker to it. ( ONLY applies when outdoors )

Installation:
1) Unzip and place the .esp to Fallout 3's Data Folder.
2) Open launcher of your choosing and check CMF-RadScorpPet.esp on.

Uninstall:
1) Uncheck with launcher or delete it.

-Version History-
1.0.0 : Initial Release.
1.0.2 :Change speed a little bit as well as size.
Added a Sneak Package. Need feedback on this.
1.0.4 :Updated AI for changing Cells ( Interiors and Exteriors )
Gave it a name. Pinchey The Radscorpion. ( Whee! )
1.0.5 :Updated Stay command. Reset it by accident when fixing packages. Doh!
1.0.6 :Updated Turn Speed of the pet. Should turn more quicker now. ( User request )
1.0.7 :Updated AI slightly. It will now open doors and no longer teleport. This is mainly for those who have had trouble with the teleporting script. Hope this helps!
1.1.0 :Fixxed AI issues. Updated Packages.

As always. Post comments / feedback about this mod. ( As for those likely to ask, I am not a good model editor or artist heh )