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mmtg

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mmtg

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About this mod

Adds custom scripts and schematics to make the BB gun a dart gun

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I didn't like the look of the old dart gun hanging off my belt. it just sucked. and was impractical. this mod changes the dartgun model into that of a BB gun. I added in A custom schematic and custom workbench scripts. I'm surprised it all works as well as it does, considering I don't know two shits about scripting(trust me, it does what I claim it does)I also added back the dart gun poison(in the geck it showed that the dartgun didn't have any special effect) uped it's critical chance to 50% and added the plasma critical effect(turns them to goo) so far, with my limited testing it only turns people to goo if you shoot them twice. this realy isn't neccesary unless you want them to be goop because it is a very strong poison!.

only issues I have noticed so far is that the world model is still the same as the original and the pip-boy icon is still the same. but that's my limitation. I'm not a texturer or modeler, just a tinkerer.

anyways, I very much welcome any comments and feedback. also, please tell me if you find any issues!.

this will probly conflict with any workbench mods that change the scripts and the schematics and any dartgun mods.


-UPDATE-

Just made a few minor improvements...

-added the proper pip-boy icon

- retexered the dart projectile to have a green "poison
reservoir"

- added a more detailed schematic description of what it does

- added the proper world model (it doesn't look like the old dart gun anymore)

unfortunatly I can't give it a unique skin yet due to the fack that it has to share the same mesh as the BB gun and somehow in the geck it still knows what textures to use even though the file names change. anyways, I'm still learning how the geck works.

feedback much apreciated!