I've totally given this file my endorsement. Bethesda fails at everything. Pissed me off that with max small gun skills i needed to unload at least 2 Chinese assault rifle clips into tribals wearing no armor. Stupid bethesda, just plain stupid. U fail- this crackler guy wins
Hey, only bad thing is the 10mm pistol is way too powerful. A hunting rifle takes two shots to the head to kill a merc, yet the pistol always takes one. I can also spam the pistol easier than taking careful shots with the hunting rifle.
Great mod, just one problem; The readme says that sydnys ultra SMG had been re-balanced in .2 but i have version .25 and the weapon still seems to be doing massive amounts more damage than everything else (in excess of 200 damage at small guns level 87)
Does this mod make grenades largely overpowered? I mean, you would expect grenades to do a lot of damage... but considering that you can get a virtually unlimited supply of them from Protector Casdin, I'm guessing I'd have to purposely limit my use of them if I want my enemies to have a chance.
would be nice a version with more realistic/balanced damage most on the caliber because the same ammo make the almost the same damage weapons that share the same ammo could have difent acuracy ,wobble,recoil,rate of fire, been sound supprede or not .
change the .32 to magnum .357 is just a change name but is more logical because no one would try to kill a 3m tall ironboned mutant with a bird hunting rifle.
a very lower weapon degradation and a damage based only on the weapon base damage , weapon condition shoud change the jam chance at lowers conditions acuracy a little and rate of fire very little and skill should affect acuracy .that would be real and better feeling
if anyone would like to do something like that.i´m inclined to do.
This is a awesome mod. I've been playing with it for 2 characters now and it makes the game much more real and intense. The battles are not pushovers now. Some point of the game made me die constantly until I used strategies like in the room with all the Enclave soldiers when you have to escape Jefferson Memorials(which by the way, killed off both Charon and Jericho).
25 comments
OTHERWISE EXCELLENT
The readme says that sydnys ultra SMG had been re-balanced in .2 but i have version .25 and the weapon still seems to be doing massive amounts more damage than everything else (in excess of 200 damage at small guns level 87)
Does this mod have any effect on weapons from other mods like the Desert Eagle?
I mean, you would expect grenades to do a lot of damage... but considering that you can get a virtually unlimited supply of them from Protector Casdin, I'm guessing I'd have to purposely limit my use of them if I want my enemies to have a chance.
change the .32 to magnum .357 is just a change name but is more logical because no one would try to kill a 3m tall ironboned mutant with a bird hunting rifle.
a very lower weapon degradation and a damage based only on the weapon base damage , weapon condition shoud change the jam chance at lowers conditions acuracy a little and rate of fire very little and skill should affect acuracy .that would be real and better feeling
if anyone would like to do something like that.i´m inclined to do.