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Sunici

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sunici

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10 comments

  1. KaylinTamzer9999
    KaylinTamzer9999
    • member
    • 0 kudos
    ughhh i have the mod downloaded and my gun isnt doing it what do i do?
  2. sunici
    sunici
    • member
    • 7 kudos
    Added no-workbench mod. Also added no-workbench, no-knockback mod.
  3. Mr Rockatansky
    Mr Rockatansky
    • member
    • 13 kudos
    I believe that if you go into the GECK and find the behemoth in the leveled list under abominations, you can change it so that it isn't affected by knockdown, but I'm not 100% sure.
  4. beowlzeboss
    beowlzeboss
    • member
    • 0 kudos
    I'd like to add another vote for the 'weapon only' alternative.
  5. Nexuswolf
    Nexuswolf
    • member
    • 0 kudos
    This does sound an awesome mod, though maybe just making all sawn-offs like this instead, they are not nearly as good as the normal ones I think. But turning it into a one shot weapon would be awesome, that emergency weapon you have 'just in case'.
    Shame about the knock-back being funny on it, is it possible to use negative numbers? That seems to work wit a number of things.
    The repair issue doesn't seem that bad to me, sawn-offs do tend to degrade quite quickly.

    Thumbs-up, I'll DL this if it's problems get solved ^_^
  6. Machiavegli
    Machiavegli
    • premium
    • 3 kudos
    I would like to try this mod but am worried about it conflicting with other mods. I think releasing a "no-workbench" alternative would be a good idea.
  7. deleted559516
    deleted559516
    • account closed
    • 32 kudos
    This is a much needed fix/change to the sawed-off. I look forward to the finished version of this mod.
  8. n0t0ryczny
    n0t0ryczny
    • premium
    • 17 kudos
    You will have to modify weapon's health, because the whole 'weapon damage multiplier' proved to be pointless. No matter how low value I've entered (0.001 for example), gun decayed significantly faster. 'Like 5 second fast' on autofire. Only thing I haven't tried is entering negative values.
  9. thegord
    thegord
    • supporter
    • 7 kudos
    Good job; one of the first things I did with the GECK was to mod the sawed-off this way, but without the knockdown effect (due to the issues you've run into) - I feel it makes the gun a viable weapon again.
  10. vash22
    vash22
    • member
    • 0 kudos
    neat! i can use the sawed off shotgun again! only one question, does this mod effect 'the kneecapper'? that would make the sawedoff shotgun a valuable weapon late game.