Fallout 3

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Stay Puft

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Stay Puft

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About this mod

Small arms game tweaks. Designed to improve game play outside of vats.

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This is my first mod. I got tired of being unable to use any of the small arms effectively outside of vats. I tried a couple of other mods and didn't find them to my liking. I made this mod specifically to improve the game play of all small arms while also trying to put each weapon into a niche so that all are viable weapons depending on play style.

Changes:

.32 cal -> .38 special
5.56mm -> 7.62mm
.308 cal -> .50 BMG

10mm pistol: 18dmg 12crit 32dps 16ap

silenced 10mm.: 16dmg 8crit 29dps 20ap

.32 pistol/.38 special: 10dmg 6crit 18dps 12ap

*Law Dog: 12dmg 8crit 40dps(?) 12ap
Law Dog can now be found in game on the super mutantjailer in the Germantown police station

Chinese pistol: 12dmg 4crit 24dps 20round automatic 16ap

V418 Zhu Rong: 16dmg 4crit 36dps 20round automatic 16ap

10mm smg: 8dmg 8crit 48dps increased rate of fire, increased bullet spread

Sydney's ultra smg: 10dmg 10crit 60dps increased rate of fire, increased bullet spread

assault rifle: 12dmg 8crit 48dps 20round doubled effective range, decreased bullet spread

*Wanda: 16dmg 12crit 64dps 20round 2.5 effective range, dramatically decreased bullet spread. Wanda can now be found on Theo during the Riley's rangers quest.

Chinese assault rifle: 16dmg 12crit 64dps 30round lowered bullet spread

Xuanlong: 18dmg 12crit 72dps 30round lowered bullet spread

Sniper rifle: 50dmg 50crit 53dps tripled effective range

Reservist rifle: 60dmg 60crit 96dps tripled effective range

Victory rifle: 60dmg 60crit 64dps tripled effective range


I tried to maintain the basic feel of the weapons while increasing their playability. The pistols are stronger, but will not cause limb explosions. SMGs now fire extremely fast but are impractical at extended ranges. I have differentiated the assault rifles as best I could. The AR and Wanda are now extremely effective at long ranges while slightly less powerful than their Chinese counterparts. The Chinese Assault rifles, by the same token, are more powerful but ineffective at long range. The sniper rifles are now deadly accurate at extreme range.

I did not modify either the hunting rifles or the .44 magnums because of compatibility issues with these mods:

http://www.fallout3nexus.com/downloads/file.php?id=746

http://www.fallout3nexus.com/downloads/file.php?id=1517

Both mods are stellar and I would recommend them highly. I am working on integrating them, and other mods, into this mod and will update accordingly.