Fallout 3

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Ivorywolf

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ivorywolf

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About this mod

A mod for Fallout 3 with a quest, perk, and house/room based on a fallout world inspired \'werewolf-esque\' theme.

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--Please note that this is a work in progess mod and may contain bugs; check back for updates or see thread at http://www.bethsoft.com/bgsforums/index.php?showtopic=941475 --

- V1.1 edit:
- Altered the perk: Regen removed until a bit more data mining done for balancing the perk itself
- Slight alteration to some activator scripts

The idea behind the quest came from a random thought about radiation after Moira's quest from the survival guide that gives you a perk because you were exposed to radiation. The basic idea being that some time between 2077 when the bombs dropped and the current time, a group of people with similar mutations kept a small library with research about their similar and 'werewolf-esque' mutations. I wanted to have a researcher/library theme a bit to the mod, which is partly why it is't quite as 'Berzerker-Werewolf' styled as it might otherwise be.

The quest itself has full updates and is quite playable with the sound off just from the quest ojbectives and text notes; though most of the voice over notes provide extra hints as to where things are located. (A walkthrough with all locations and such will be at the bottom of this page.) Upon finishing the quest the 'Werewolf Historian' Perk is awarded, as well as a key to the small suite room behind the secret wall in the front foyer of the library/archives. Beyond that, though not a quest, the player can add two books to their suite room which appear by the lab flasks; these two books function as a Infirmary(Healer/Medical Notes) and a Laboratory (Brewer's Handbook). These are added by finding the appropriate items in Arlington Library as per the note awared on quest completion about this.

5. Walk-through/Data for the Quest line

-How to start the quest: Just South Super-Duper Mart, by the broken 'business tower' there is now a fake sewer grate that will lead you to the caves just outside the archives. On a rock by the archive doors is a holotape that will start the quest.





- 'Search the Super-Duper Mart for Jacob's Cardkey; it should be with his notebooks'
The cardkey isnt with his notebooks; but clicking them will update the quest and add a note
- 'Get The Cardkey from the RobCo Facility'
Check the mainframe room in the offices, on the table by the door.
- 'Enter the Wolfsong Archives
Use the cardkey to enter the archives'
- 'Examine the holotape in the archives'
Use the holotape on the left side of the reception desk
- 'Find the research holotape in Arlington Library' and
'Find the second section of the research holotape in Arlington Library'
Both holotapes are in the library lobby, on the desk to the right of the entrance
- 'Return to the archives and find the research notes'
Use the non-burned book on the shelf in the right side wing of the archives
- 'Find the fake book containing the cardkey'
Check the non-burned book on the second room, left side wing of the archives.
- Finding the two books to get the Infirmary and Laboratory: Both of these books are physical items in the Arlington Libarary's entrance floor, and are both actually in the lobby.
--Infirmary: on the long desk up the stairs in the lobby by the leftmost terminal
--Laboratory: on the table by the coffee pots and cups; up the stairs to the right in the lobby