Fallout 3

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Ogramirad

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Ogramirad

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About this mod

Adds 3 Winchester \"Yellow Boy\" Replica Rifles The .44-40 Winchester, .30-30 Winchester, and .32-20 Winchester.

Permissions and credits
Name: Winchester "Yellow Boy" Replica Rifles
Date: 26 April 2009
Category: Weapons
Requirements: Fallout 3
Official Fallout 3 1.1.0.35 Patch
Author: Ogramirad

Description
===========
Adds 3 Winchester "Yellow Boy" Replica Rifles.

The .44-40 Winchester, .30-30 Winchester, and .32-20 Winchester

Locations
========
The rifles are located at:

Cornucopia Fresh Groceries, at Northwest Seneca Station.

Vault 106, Overseers Office

The "Only" Barn with an intact grain silo that is near the raider over pass between Springvale School, and Vault 106. .

Details
=======
I made the Non- CALIBR mod while still playing through on my first character.

I "Swore" that I would not be making any mods until I had finished the game.

But as the saying goes, The best laid plans of mice and Sailors often go astray lol

I was not a big fan of how the scope on the sniper rifle worked, and wanted a weapon that used the .308 ammo.

So I made my first one, and then thought why not make three.

I based my research on these pages:

http://en.wikipedia.org/wiki/Winchester_rifle (Great shot of an orginal 1866 Winchester "Yellowboy" there.)

http://www.rarewinchesters.com/articles/art_yellowboy.shtml

http://www.chuckhawks.com/uberti_1866_rifles.htm

And my interpretation of what those weapons might be in the Fallout world.

Like I said already, I had not played all the way through yet, and the locations of one or more of these rifles may change.

But for now they are where they are.

I don't know how to make custom textures, so I didn't try, so the rifles are using Lincoln's repeater for the textures.

If someone would like to make a good looking texture for them that would be great.

I hope you download and enjoy.

Install
=======
1. Extract to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout 3\Data\
4. Start Fallout 3 Launcher, click 'Data Files', verify there is a checkmark beside the .esp file.

Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the file associated with the mod:

Incompatibility
===============
None that I know of, as long as the mod requirements are used.

Known Issues or Bugs
====================
As with any mod, a backup of your save game is suggested.

If you come across any please let me know.

History
=======
1.0 12 Jan 2009 Release

1.1 26 Feb 2009 Makes the Yellowboys CALIBR compatible like they should have been when I made the mod.

1.2 Fixed the a problem, based on my own misunderstanding of the ammo level lists, the correct ammo will now drop.

1.3 Added a rifle case for the CALIBR version to better display the rifle in the Overseer's office.

Contact
=======
My contact name is Ogramirad, on the Nexus Forums and the Bethesda Game Studios Forums.

Credits
=======
Thanks to everyone that helped me in the TES Construction Set forums, WilliamSea, TheTalkieToaster, being a primary help for sure, in my very first steps in modding, for sure.

There are others as well that I have talked to in the past working on my mods, more than I can think of or name here.

Tools Used
==========
TES Construction Set -http://fallout.bethsoft.com/eng/downloads/geck.html
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with *The Work* in this mod- credit would be nice, I know its nothing special but I like it.