Makes most uniques Nastier.
Best played with MMMF3 Mod
http://www.fallout3nexus.com/downloads/file.php?id=2254
maybe overpowered otherwise.
Most unique guns cause knock down and bleeding damage most of the time. (I'm still working on the percentages)
Lincoln's repeater and A321 plasma do more damage to robots and knock them back. They also knock down humans.
'Nades also have a chance of knockdown, but no bleeding.
Mines always cripple the legs (yours too)
The unique melee weapons I added knock down or bleeding, depending on if it was a blade or not.
Oh yeah, Col Autumn's unique laser piston has been modified too. If he hits you, you're going to fall down and cry.
Okay, added knock down to all launcher weapons. Including normal missile launcher. Also add EMP pulse to fatman (not that any one nukes a robot, but it makes sense to me)
Launchers not fully tested yet. Let me know if there are problems.
Best played with MMMF3 Mod
http://www.fallout3nexus.com/downloads/file.php?id=2254
maybe overpowered otherwise.
Most unique guns cause knock down and bleeding damage most of the time. (I'm still working on the percentages)
Lincoln's repeater and A321 plasma do more damage to robots and knock them back. They also knock down humans.
'Nades also have a chance of knockdown, but no bleeding.
Mines always cripple the legs (yours too)
The unique melee weapons I added knock down or bleeding, depending on if it was a blade or not.
Oh yeah, Col Autumn's unique laser piston has been modified too. If he hits you, you're going to fall down and cry.
Okay, added knock down to all launcher weapons. Including normal missile launcher. Also add EMP pulse to fatman (not that any one nukes a robot, but it makes sense to me)
Launchers not fully tested yet. Let me know if there are problems.