This mod adds a permanent follower to be recruited at Tenpenny Tower, if you can convince her!
Requirements
DLC requirements
DLC name
Operation: Anchorage
The Pitt
Broken Steel
Point Lookout
Mothership Zeta
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Overview This mod adds a new character to Tenpenny Tower, who you can recruit if you are convincing enough. She is a permanent follower with basic companion functions and unique dialogue (text-only).
She is scripted to share the same fate at the rest of the humans during the Tenpenny Tower quest, unless you recruit her before completing the quest.
I made this mod a long time ago to see what it would be like to have a non combat-based companion. Hope somebody enjoys!
Location Head to Doc Banfield's office in Tenpenny Tower. As long as all the humans are still around, the new follower will be there!