This page was last updated on 16 March 2025, 2:31AM
Changelogs
Version 7
Fixed error from previous update causing scripts to continuously run. 1000x performance boost. Fcks sake
Version 6
- Improved light colours and brightness. More suitable for DC Moods. Thanks to Vylayan for doing that. New Config Options: - Disable the big green lights above Craterside supply - Change the colour of the green neon light to the side of Brass lantern - Disable light flicker for the exterior crows nest fires
Version 4
(Optional Download)New radio with 90 FO3 appropriate tracks and several 1950s wacky commercials Radios outside Brass Lantern and speakers outside Moriarty's will play this new radio. Added radio that plays the new station inside the player house, Moriarty's, Craterside, and the Common house Light Beams are now controlled by the mod Added light sources to explain some lit areas like the Craterside Supplies text Made improvements to some lights positions and spread
Version 3
Fixed missing sound effects for engines start up and shut down. Fixed some light colours being wrong and added back a missing light.
Version 2
Made edits to Moriarty's interiors. Improved the "engines-off" sequence where the flames no longer just disappear. Now they get sucked into the turbines. Looks much better